-desolation
How does -desolation play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average42% headshots and so clearly below the average (45%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).
Utility and deaths
Average6.0 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.69). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.06. Last 3 months: 0.98 (at the start 0.92). Just below the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 83.3. Last 3 months: 79.9 (at the start 79.5). Just above the average (79.3).
Share of headshot kills
Best month: October 2026 with 46%. Last 3 months: 42% (at the start 43%). Clearly below the average (45%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 56% (at the start 41%). Clearly above the average (52%).
Best month: August 2026 with 1,568. Last 3 months: 1,318 (at the start 976).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 193 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-desolation loses the most ELO on Anubis: −47 ELO, 65% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Dust 2
- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 2.38 · Dust 2
Maps in detail
from the last 193 matchesCompared with players on the same level who have at least 15 matches on the map.
How -desolation plays
Across 193 matches -desolation averages K/R 0.70 and ADR 79.8; the rating across the 192 rated matches is 0.97. Biggest strength: Utility damage per round at 6.0, better than 88% of level 6 players. Averages 15.5 kills per match with 42% headshots. The strongest map is Anubis with a 65% win rate in 43 matches. In 65 of 192 matches the rating was 1.10 or higher (34%), in 78 it was below 0.90. In 170 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. -desolation loses the most ELO on Anubis (−47 ELO, win rate 65%). Things go best on Dust 2 (+71 ELO, win rate 53%). Match no. 3 of the day goes best: 64% win rate, +31 ELO. Improved over the last three months: Rating +0.06, Win rate +15 pp, ELO +342. Unchanged in recent months: K/R at 0.70, ADR at 79.9, Headshots at 42%. Last 30 days: 23 matches, win rate 43%, net ELO −80.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.