-demoon

Japan
178 matches tracked 26 matches in 30 days
Last updated:

How does -demoon play?

Rating 1.16 K/R 0.85 ADR 88.7 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 178 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.18+0.15 · Ø 1.03 better than 88%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 85%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 38x 4K, 5 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 72%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -demoon is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 169 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.87
JulAugSepOct

Best month: September 2026 with 0.87.

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −144 ELO
23 matches · 43% win rate
In match 4 of the day −40 ELO
23 matches · 43% win rate
Between 12:00 and 18:00 −174 ELO, win rate 42%
On Saturdays −102 ELO, win rate 30%

-demoon loses the most ELO on Ancient: −144 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
53% better than 56%
0.87 better than 92%
89.5 better than 85%
1.20 better than 90%
57% of 309 duels better than 78%
39% of 38 situations better than 56%
Anubis32
56% better than 63%
0.88 better than 94%
90.9 better than 91%
1.19 better than 90%
53% of 184 duels better than 56%
29% of 7 situations better than 29%
Ancient23
43% better than 21%
0.80 better than 74%
83.4 better than 60%
1.11 better than 73%
59% of 103 duels better than 87%
40% of 15 situations better than 57%
Inferno23
52% better than 40%
0.84 better than 83%
91.5 better than 88%
1.11 better than 61%
56% of 130 duels better than 62%
0% of 11 situations better than 1%
Nuke20
45% better than 19%
0.85 better than 83%
88.6 better than 75%
1.15 better than 76%
57% of 96 duels better than 73%
47% of 15 situations better than 65%
Mirage11
36% -
0.75 -
81.5 -
1.02-
55% of 55 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -demoon plays

Across 178 matches -demoon averages K/R 0.85, ADR 88.7 and a rating of 1.16. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Averages 19.2 kills per match with 58% headshots. The strongest map is Anubis with a 56% win rate in 32 matches. In 88 of 178 matches the rating was 1.10 or higher (49%), in 42 it was below 0.90. In 169 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: September 2026 at 1.20. -demoon loses the most ELO on Ancient (−144 ELO, win rate 43%). Things go best from match 5 of the day (+96 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +96 ELO. Last 30 days: 26 matches, win rate 54%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.