-delorayn

Iceland
264 matches tracked 36 matches in 30 days
ELO ▲ 79
3,133
30-day peak: 3,133
Rank EU ▼ 705 places
#4,842
Iceland #22 in Iceland
30 days · prev. #4,137 · best #4,137
Last updated:

How does -delorayn play?

Rating 1.04 (from 262 matches) K/R 0.74 ADR 84.9 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 262 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

44% of 1v1s won and so just above the average (42%).

Clutch 1v1 won 44%+2 pp · Ø 42% better than 74%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.6
Knife kills 4 in 264 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 41x 4K, 2 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.6+1.7 · Ø 3.9 better than 90%
Enemies flashed per round 0.55+0.23 · Ø 0.32 better than 95%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 84.7
▼ Got worse
Win rate −8 pp, ELO −177

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +72 ELO
57 matches · 46% win rate
Between 0:00 and 6:00 +53 ELO, win rate 50%
On Saturdays −12 ELO, win rate 38%

-delorayn loses the most ELO in match 2 of the day: +72 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.19 · Dust 2
  3. Longest win streak: 8 wins in a row · Overpass

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
57% better than 58%
0.77 better than 55%
88.0 better than 76%
1.10 better than 58%
55% of 331 duels better than 63%
42% of 52 situations better than 57%
Anubis73
62% better than 73%
0.76 better than 53%
86.1 better than 72%
1.06 right on the average
52% of 299 duels better than 46%
38% of 39 situations right on the average
Ancient48
56% right on the average
0.70 better than 22%
82.4 right on the average
0.97 better than 20%
50% of 217 duels better than 35%
50% of 26 situations better than 79%
Inferno25
44% better than 6%
0.72 better than 25%
84.1 better than 48%
1.02 better than 23%
45% of 95 duels better than 7%
50% of 14 situations better than 76%
Nuke13
54% -
0.65 -
74.3 -
0.89-
32% of 38 duels -
50% of 4 situations -
Cache5
20% -
0.65 -
77.0 -
0.86-
44% of 16 duels -
-
Mirage4
25% -
0.53 -
62.0 -
0.65-
60% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -delorayn plays

Across 264 matches -delorayn averages K/R 0.74 and ADR 84.9; the rating across the 262 rated matches is 1.04. Biggest strength: Utility damage per round at 5.6, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Anubis with a 62% win rate in 73 matches. In 106 of 262 matches the rating was 1.10 or higher (40%), in 102 it was below 0.90. In 196 matches with detailed stats: 41 4Ks and 2 aces. Best month by rating: June 2026 at 1.08. -delorayn loses the most ELO in match 2 of the day (+72 ELO, win rate 46%). Things go best on Anubis (+182 ELO, win rate 62%). From match no. 5 of the day on, things go best: 65% win rate, −56 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −8 pp, ELO −177. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 84.7. Last 30 days: 36 matches, win rate 53%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.