-deck

Guadeloupe
187 matches tracked 55 matches in 30 days
Last updated:

How does -deck play?

Rating 0.84 K/R 0.62 ADR 69.2 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 187 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 42%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (1.00).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.81−0.19 · Ø 1.00 better than 1%
Pistol kills per match 2.5
Knife kills 3 in 187 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.0%−2.1 pp · Ø 13.1% better than 6%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 14%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 14x 4K, 2 aces in 181 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 15%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
Whether -deck is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 185 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.61
JulAugSepOct

Best month: September 2026 with 0.63.

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −80 ELO
66 matches · 56% win rate
In match 3 of the day ±0 ELO
30 matches · 47% win rate

-deck loses the most ELO on Dust 2: −80 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Inferno
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
56% better than 69%
0.60 better than 4%
69.2 better than 5%
0.81 better than 3%
39% of 322 duels better than 5%
7% of 29 situations better than 2%
Mirage48
58% better than 75%
0.63 better than 9%
71.6 better than 11%
0.87 better than 8%
44% of 266 duels better than 16%
47% of 15 situations better than 75%
Inferno21
67% better than 88%
0.62 better than 8%
66.3 better than 2%
0.90 better than 13%
50% of 104 duels better than 34%
50% of 8 situations better than 75%
Anubis19
21% better than 1%
0.62 better than 6%
70.2 better than 6%
0.87 better than 8%
37% of 114 duels better than 1%
36% of 11 situations better than 46%
Ancient18
44% better than 26%
0.64 better than 9%
68.3 better than 2%
0.85 better than 5%
36% of 70 duels better than 2%
40% of 10 situations better than 56%
Cache8
75% -
0.60 -
68.3 -
0.79-
40% of 52 duels -
0% of 3 situations -
Nuke7
14% -
0.57 -
62.9 -
0.72-
54% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -deck plays

Across 187 matches -deck averages K/R 0.62, ADR 69.2 and a rating of 0.84. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Most room to improve: K/D at 0.81, better than only 1% of level 9 players. Averages 13.6 kills per match with 58% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 35 of 187 matches the rating was 1.10 or higher (19%), in 116 it was below 0.90. In 181 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 0.86. -deck loses the most ELO on Dust 2 (−80 ELO, win rate 56%). Things go best on Mirage (+60 ELO, win rate 58%). Last 30 days: 55 matches, win rate 49%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.