-dan1kq

Kazakhstan
On FACEIT since 2021 101 matches tracked 40 matches in 30 days
Last updated:

How does -dan1kq play?

Rating 1.02 K/R 0.74 ADR 81.3 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 101 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 99%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 3.3
Knife kills 4 in 101 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 5 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +7.1, Headshots +9 pp, Win rate +10 pp, ELO +180
= Stayed the same
K/R at 0.74, Rating at 1.01
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +30 ELO
22 matches · 50% win rate
On Wednesdays −21 ELO, win rate 50%

-dan1kq loses the most ELO in match 1 of the day: +30 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 11 wins in a row · Ancient

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
64% better than 85%
0.80 better than 74%
88.4 better than 81%
1.11 better than 73%
49% of 120 duels better than 35%
44% of 16 situations better than 66%
Dust 225
48% better than 37%
0.76 better than 57%
79.7 better than 43%
1.06 better than 56%
50% of 101 duels better than 42%
35% of 17 situations better than 43%
Mirage23
61% better than 81%
0.72 better than 37%
84.0 better than 64%
0.99 better than 34%
56% of 140 duels better than 76%
36% of 11 situations better than 44%
Anubis12
67% -
0.80 -
84.0 -
1.14-
57% of 51 duels -
67% of 9 situations -
Inferno11
45% -
0.60 -
70.5 -
0.81-
64% of 42 duels -
33% of 3 situations -
Cache4
25% -
0.50 -
54.4 -
0.60-
39% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -dan1kq plays

Across 101 matches -dan1kq averages K/R 0.74, ADR 81.3 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 54%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 37 of 101 matches the rating was 1.10 or higher (37%), in 38 it was below 0.90. In 80 matches with detailed stats: 11 4Ks and 5 aces. Best month by rating: August 2026 at 1.14. -dan1kq loses the most ELO in match 1 of the day (+30 ELO, win rate 50%). Things go best on Ancient (+24 ELO, win rate 64%). From match no. 5 of the day on, things go best: 63% win rate. Improved over the last three months: ADR +7.1, Headshots +9 pp, Win rate +10 pp, ELO +180. Unchanged in recent months: K/R at 0.74, Rating at 1.01. Last 30 days: 40 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.