-dai41
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (52%).
Clutch
Weakness15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.04).
Impact
Average2.1 MVPs per match and so well below the average (2.4).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.74. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.08. Last 3 months: 0.94 (at the start 0.91). Well below the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 87.6. Last 3 months: 78.9 (at the start 74.7). Just below the average (81.1).
Share of headshot kills
Best month: August 2026 with 60%. Last 3 months: 54% (at the start 57%). Clearly above the average (51%).
Matches won (win rate)
Best month: October 2026 with 73%. Last 3 months unchanged at 52%. Slightly above the average (50%).
Best month: July 2026 with 2,540. Last 3 months: 1,969 (at the start 2,540).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 71%.
Patterns
From the last 113 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-dai41 loses the most ELO on Dust 2: −23 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 11 wins in a row · Mirage
- Most kills in a match: 33 · Anubis
- Highest rating in a match: 1.95 · Mirage
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How -dai41 plays
Across 113 matches -dai41 averages K/R 0.67, ADR 77.0 and a rating of 0.92. Biggest strength: Headshot rate at 55%, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.2 kills per match with 55% headshots. The strongest map is Mirage with a 62% win rate in 42 matches. In 28 of 113 matches the rating was 1.10 or higher (25%), in 49 it was below 0.90. In 60 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.08. -dai41 loses the most ELO on Dust 2 (−23 ELO, win rate 48%). Things go best on Mirage (+26 ELO, win rate 62%). Improved over the last three months: K/R +0.04, ADR +4.2. Got weaker: Headshots −3 pp, ELO −571. Unchanged in recent months: Rating at 0.94, Win rate at 52%. Last 30 days: 26 matches, win rate 73%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.