-d1zzle

Sweden
On FACEIT since 2018 145 matches tracked 91 matches in 30 days
ELO ▲ 122
2,156
30-day peak: 2,441
Rank EU
#153,910
Sweden #3,955 in Sweden
Last updated:
Next update possible in 1h 55m

How does -d1zzle play?

Rating 1.10 K/R 0.77 ADR 79.6 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 145 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 2.3
Knife kills 1 in 145 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.3%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 1 ace in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -d1zzle is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 129 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.82.

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −123 ELO
36 matches · 31% win rate
In match 3 of the day −57 ELO
23 matches · 39% win rate
On Mondays −117 ELO, win rate 36%

-d1zzle loses the most ELO on Dust 2: −123 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.12 · Dust 2
  3. Most kills in a match: 58 · Overpass

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
53% better than 57%
0.76 better than 61%
78.7 better than 42%
1.10 better than 74%
55% of 177 duels better than 74%
28% of 29 situations better than 22%
Dust 236
31% better than 3%
0.77 better than 65%
82.2 better than 56%
1.10 better than 72%
62% of 181 duels better than 94%
37% of 27 situations better than 49%
Ancient23
52% right on the average
0.87 better than 94%
85.9 better than 72%
1.22 better than 95%
63% of 91 duels better than 96%
33% of 15 situations better than 37%
Anubis22
55% better than 59%
0.66 better than 14%
69.1 better than 4%
0.93 better than 17%
51% of 98 duels right on the average
50% of 14 situations better than 80%
Nuke17
59% better than 62%
0.80 better than 65%
82.6 better than 51%
1.17 better than 77%
64% of 87 duels better than 96%
42% of 12 situations better than 55%

Compared with players on the same level who have at least 15 matches on the map.

How -d1zzle plays

Across 145 matches -d1zzle averages K/R 0.77, ADR 79.6 and a rating of 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 34% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 70 of 145 matches the rating was 1.10 or higher (48%), in 47 it was below 0.90. In 129 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.17. -d1zzle loses the most ELO on Dust 2 (−123 ELO, win rate 31%). Things go best on Mirage (+171 ELO, win rate 53%). Match no. 2 of the day goes best: 56% win rate, +83 ELO. Last 30 days: 91 matches, win rate 49%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.