-d1ctat0r-

Russia
On FACEIT since 2022 218 matches tracked 44 matches in 30 days
ELO ▲ 72
2,387
30-day peak: 2,393
Rank EU
#76,475
Russia #21,715 in Russia
Last updated:

How does -d1ctat0r- play?

Rating 0.95 (from 215 matches) K/R 0.70 ADR 78.0 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 215 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.3
Knife kills 13 in 218 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 25x 4K, 1 ace in 154 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 7%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +433
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 78.4, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −59 ELO
56 matches · 45% win rate
On Dust 2 −37 ELO
64 matches · 50% win rate
Between 12:00 and 18:00 −62 ELO, win rate 46%
On Saturdays ±0 ELO, win rate 43%

-d1ctat0r- loses the most ELO in match 1 of the day: −59 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.49 · Mirage
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
50% better than 44%
0.68 better than 21%
76.0 better than 25%
0.93 better than 15%
46% of 321 duels better than 23%
49% of 37 situations better than 78%
Mirage61
48% better than 34%
0.68 better than 21%
77.3 better than 29%
0.93 better than 17%
46% of 287 duels better than 21%
50% of 26 situations better than 82%
Anubis47
57% better than 65%
0.74 better than 47%
82.4 better than 54%
1.02 better than 43%
45% of 225 duels better than 17%
52% of 25 situations better than 80%
Nuke24
63% better than 74%
0.73 better than 35%
77.6 better than 25%
0.96 better than 20%
60% of 121 duels better than 86%
50% of 8 situations better than 76%
Cache12
67% -
0.69 -
77.4 -
0.95-
56% of 57 duels -
38% of 8 situations -
Ancient6
17% -
0.73 -
77.7 -
0.94-
44% of 32 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -d1ctat0r- plays

Across 218 matches -d1ctat0r- averages K/R 0.70 and ADR 78.0; the rating across the 215 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 47% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 64 of 215 matches the rating was 1.10 or higher (30%), in 108 it was below 0.90. In 154 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: June 2026 at 1.09. -d1ctat0r- loses the most ELO in match 1 of the day (−59 ELO, win rate 45%). Things go best on Nuke (+33 ELO, win rate 63%). From match no. 5 of the day on, things go best: 67% win rate, −7 ELO. Improved over the last three months: Headshots +5 pp, ELO +433. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 78.4, Win rate at 51%. Last 30 days: 44 matches, win rate 52%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.