-d0nbass
How does -d0nbass play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (4.1%).
Utility and deaths
Average0.16 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.71. Last 3 months: 0.63 (at the start 0.67). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.02. Last 3 months: 0.89 (at the start 1.00). Well below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 76.4. Last 3 months: 71.1 (at the start 68.4). Clearly below the average (80.7).
Share of headshot kills
Best month: July 2026 with 67%. Last 3 months unchanged at 57%. Well above the average (50%).
Matches won (win rate)
Best month: June 2026 with 61%. Last 3 months unchanged at 52%. Slightly above the average (50%).
Best month: October 2026 with 2,511. Last 3 months: 2,511 (at the start 1,921).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 53%.
Patterns
From the last 157 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-d0nbass loses the most ELO on Ancient: −50 ELO, 39% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 29 · Mirage
- Highest rating in a match: 1.98 · Mirage
Maps in detail
from the last 157 matchesCompared with players on the same level who have at least 15 matches on the map.
How -d0nbass plays
Across 157 matches -d0nbass averages K/R 0.63 and ADR 70.7; the rating across the 156 rated matches is 0.91. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 70.7, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 13.9 kills per match with 57% headshots. The strongest map is Dust 2 with a 64% win rate in 28 matches. In 35 of 156 matches the rating was 1.10 or higher (22%), in 82 it was below 0.90. In 131 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.02. -d0nbass loses the most ELO on Ancient (−50 ELO, win rate 39%). Things go best on Mirage (+26 ELO, win rate 51%). From match no. 5 of the day on, things go best: 61% win rate, +25 ELO. Improved over the last three months: ELO +590. Got weaker: K/R −0.04, Rating −0.11. Unchanged in recent months: ADR at 71.1, Headshots at 57%, Win rate at 52%. Last 30 days: 86 matches, win rate 58%, net ELO +114.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.