-cutmyhands

Sweden
On FACEIT since 2021 106 matches tracked 11 matches in 30 days
Last updated:

How does -cutmyhands play?

Rating 1.06 K/R 0.76 ADR 77.9 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 25% normal 0.90 to 1.09 13% weak 0.75 to 0.89 12% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 6%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 1.06+0.04 · Ø 1.02 better than 64%
Pistol kills per match 2.9
Knife kills 4 in 106 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.3%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 27%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 36%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 3x 4K, 1 ace in 44 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.29).

Utility hit rate 23%−13 pp · Ø 36% better than 1%
Utility damage per round 1.3−2.9 · Ø 4.2 better than 1%
Enemies flashed per round 0.04−0.25 · Ø 0.29 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +12 pp, ELO +206
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.14, ADR −4.7, Win rate −7 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.71 (at the start 0.80). Just below the average (0.73).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
42 matches · 52% win rate
From match 5 of the day −25 ELO
27 matches · 44% win rate
Between 12:00 and 18:00 +61 ELO, win rate 46%

-cutmyhands loses the most ELO on Mirage: −25 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Inferno
  2. Highest rating in a match: 2.43 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% better than 53%
0.83 better than 87%
83.3 better than 66%
1.15 better than 85%
54% of 181 duels better than 68%
38% of 24 situations right on the average
Anubis20
50% better than 41%
0.70 better than 35%
73.7 better than 19%
0.96 better than 29%
53% of 97 duels better than 63%
57% of 7 situations better than 89%
Ancient13
69% -
0.74 -
75.2 -
1.03-
59% of 61 duels -
75% of 4 situations -
Dust 29
67% -
0.68 -
75.6 -
0.98-
45% of 49 duels -
29% of 7 situations -
Nuke9
56% -
0.64 -
69.9 -
0.96-
58% of 36 duels -
0% of 3 situations -
Inferno7
71% -
0.76 -
76.8 -
1.03-
58% of 45 duels -
0% of 3 situations -
Overpass4
25% -
0.76 -
75.7 -
1.10-
39% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -cutmyhands plays

Across 106 matches -cutmyhands averages K/R 0.76, ADR 77.9 and a rating of 1.06. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 39% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 52 of 106 matches the rating was 1.10 or higher (49%), in 40 it was below 0.90. In 44 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: June 2026 at 1.13. -cutmyhands loses the most ELO on Mirage (−25 ELO, win rate 52%). Improved over the last three months: Headshots +12 pp, ELO +206. Got weaker: K/R −0.09, Rating −0.14, ADR −4.7, Win rate −7 pp. Last 30 days: 11 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.