-crep
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (50%).
Clutch
Weakness16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average52% headshots and so clearly above the average (47%).
Impact
StrengthExactly 3 kills in 5.0% of rounds and so well above the average (3.9%).
Utility and deaths
Weakness1.4 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.84. Last 3 months: 0.78 (at the start 0.70). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.13. Last 3 months: 1.06 (at the start 0.95). Clearly above the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 88.8. Last 3 months: 83.4 (at the start 78.1). Slightly above the average (79.2).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months unchanged at 52%. Clearly above the average (47%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 47% (at the start 55%). Just below the average (48%).
Best month: July 2026 with 1,901. Last 3 months: 1,570 (at the start 1,901).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 114 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-crep loses the most ELO on Mirage: −26 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 46 · Anubis
- Highest rating in a match: 1.89 · Anubis
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 114 matchesCompared with players on the same level who have at least 15 matches on the map.
How -crep plays
Across 114 matches -crep averages K/R 0.74, ADR 80.9 and a rating of 1.01. Biggest strength: 3K rounds at 5.0%, better than 88% of level 8 players. Most room to improve: Utility damage per round at 1.4, better than only 2% of level 8 players. Averages 16.5 kills per match with 52% headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 42 of 114 matches the rating was 1.10 or higher (37%), in 39 it was below 0.90. In 59 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. -crep loses the most ELO on Mirage (−26 ELO, win rate 41%). Things go best on Ancient (+34 ELO, win rate 52%). From match no. 5 of the day on, things go best: 60% win rate, −2 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +5.3. Got weaker: Win rate −8 pp, ELO −331. Unchanged in recent months: Headshots at 52%. Last 30 days: 22 matches, win rate 45%, net ELO +33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.