-crazzy

Japan
On FACEIT since 2021 257 matches tracked 111 matches in 30 days
Last updated:

How does -crazzy play?

Rating 0.95 (from 256 matches) K/R 0.69 ADR 76.2 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 256 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 3.6
Knife kills 17 in 257 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 23x 4K, 1 ace in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +257
= Stayed the same
K/R at 0.68, Rating at 0.94
▼ Got worse
ADR −5.5, Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
77 matches · 53% win rate
Between 0:00 and 6:00 −33 ELO, win rate 40%
On Saturdays ±0 ELO, win rate 43%

-crazzy loses the most ELO on Dust 2: −59 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.83 · Dust 2

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
56% better than 69%
0.71 better than 36%
76.5 better than 29%
0.97 better than 30%
48% of 383 duels better than 32%
37% of 49 situations better than 47%
Dust 277
53% better than 56%
0.68 better than 22%
77.3 better than 30%
0.93 better than 17%
46% of 374 duels better than 24%
38% of 48 situations right on the average
Anubis41
46% better than 29%
0.69 better than 27%
76.5 better than 28%
0.95 better than 23%
46% of 199 duels better than 21%
19% of 26 situations better than 11%
Ancient30
57% better than 66%
0.70 better than 29%
75.3 better than 19%
0.97 better than 29%
42% of 118 duels better than 8%
41% of 22 situations better than 61%
Nuke14
43% -
0.66 -
73.1 -
0.89-
43% of 79 duels -
60% of 5 situations -
Inferno7
71% -
0.70 -
80.6 -
0.97-
58% of 38 duels -
50% of 2 situations -
Cache4
50% -
0.49 -
52.3 -
0.67-
36% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -crazzy plays

Across 257 matches -crazzy averages K/R 0.69 and ADR 76.2; the rating across the 256 rated matches is 0.95. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Ancient with a 57% win rate in 30 matches. In 71 of 256 matches the rating was 1.10 or higher (28%), in 107 it was below 0.90. In 181 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: June 2026 at 1.11. -crazzy loses the most ELO on Dust 2 (−59 ELO, win rate 53%). Things go best on Mirage (+98 ELO, win rate 56%). Match no. 3 of the day goes best: 59% win rate, +32 ELO. Improved over the last three months: ELO +257. Got weaker: ADR −5.5, Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.94. Last 30 days: 111 matches, win rate 52%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.