-crackiinng

France
On FACEIT since 2020 309 matches tracked 99 matches in 30 days
ELO ▲ 208
2,059
30-day peak: 2,276
Rank EU
#203,981
France #4,166 in France
Last updated:

How does -crackiinng play?

Rating 1.10 K/R 0.82 ADR 88.4 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 309 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
EntryMulti-killsDamage
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 3.6
Knife kills 3 in 309 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (3.9%).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 84%
3K rounds 5.7%+1.8 pp · Ø 3.9% better than 96%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 84x 4K, 16 aces in 309 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 9 average
Whether -crackiinng is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 309 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: September 2026 with 0.86.

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −83 ELO
54 matches · 48% win rate
On Inferno −46 ELO
52 matches · 54% win rate
On Tuesdays −143 ELO, win rate 35%

-crackiinng loses the most ELO on Dust 2: −83 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 51 · Inferno

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
52% better than 54%
0.88 better than 96%
91.9 better than 95%
1.21 better than 95%
53% of 613 duels better than 66%
32% of 28 situations better than 32%
Anubis68
35% better than 8%
0.77 better than 69%
85.3 better than 74%
1.04 better than 58%
49% of 474 duels better than 39%
42% of 19 situations better than 61%
Dust 254
48% better than 41%
0.79 better than 79%
86.8 better than 83%
1.08 better than 74%
49% of 385 duels better than 43%
19% of 16 situations better than 11%
Inferno52
54% better than 53%
0.82 better than 83%
90.7 better than 90%
1.08 better than 61%
52% of 428 duels right on the average
26% of 19 situations better than 22%
Nuke29
38% better than 7%
0.82 better than 73%
87.0 better than 72%
1.07 better than 53%
45% of 200 duels better than 16%
33% of 18 situations better than 33%
Cache9
44% -
0.74 -
80.3 -
0.99-
48% of 63 duels -
17% of 6 situations -
Ancient4
50% -
0.62 -
79.4 -
0.81-
56% of 25 duels -
50% of 2 situations -
Vertigo4
50% -
0.81 -
89.8 -
1.08-
46% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -crackiinng plays

Across 309 matches -crackiinng averages K/R 0.82, ADR 88.4 and a rating of 1.10. Biggest strength: Rounds with first kill at 16%, better than 99% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 9 players. Averages 18.2 kills per match with 59% headshots. The strongest map is Inferno with a 54% win rate in 52 matches. In 141 of 309 matches the rating was 1.10 or higher (46%), in 106 it was below 0.90. In 309 matches with detailed stats: 84 4Ks and 16 aces. Best month by rating: September 2026 at 1.15. -crackiinng loses the most ELO on Dust 2 (−83 ELO, win rate 48%). Things go best in match 2 of the day (+97 ELO, win rate 53%). Match no. 2 of the day goes best: 53% win rate, +97 ELO. Last 30 days: 99 matches, win rate 47%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.