-cookee-
How does -cookee- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average49% headshots and so clearly below the average (53%).
Impact
AverageExactly 2 kills in 13.2% of rounds and so just below the average (13.5%).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.80. Last 3 months unchanged at 0.75. Right on the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.23. Last 3 months unchanged at 1.06. Just above the average (1.05).
Damage per round (ADR)
Best month: June 2026 with 90.5. Last 3 months: 85.7 (at the start 86.5). Slightly above the average (80.9).
Share of headshot kills
Best month: September 2026 with 51%. Last 3 months: 50% (at the start 46%). Clearly below the average (53%).
Matches won (win rate)
Best month: June 2026 with 63%. Last 3 months: 53% (at the start 56%). Right on the average (53%).
Best month: October 2026 with 3,266. Last 3 months: 3,205 (at the start 2,908).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 51%.
Patterns
From the last 324 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-cookee- loses the most ELO in match 4 of the day: −91 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.15 · Mirage
- Most kills in a match: 45 · Dust 2
- Longest win streak: 10 wins in a row · Nuke
Maps in detail
from the last 324 matchesCompared with players on the same level who have at least 15 matches on the map.
How -cookee- plays
Across 324 matches -cookee- averages K/R 0.75 and ADR 85.9; the rating across the 313 rated matches is 1.06. Biggest strength: Utility hit rate at 41%, better than 93% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 49% headshots. The strongest map is Nuke with a 64% win rate in 36 matches. In 129 of 313 matches the rating was 1.10 or higher (41%), in 98 it was below 0.90. In 255 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: June 2026 at 1.23. -cookee- loses the most ELO in match 4 of the day (−91 ELO, win rate 46%). Things go best on Nuke (+119 ELO, win rate 64%). Match no. 3 of the day goes best: 63% win rate, +117 ELO. Improved over the last three months: Headshots +4 pp, ELO +297. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 85.7. Last 30 days: 103 matches, win rate 56%, net ELO +108.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.