-contrstrafe

China
On FACEIT since 2021 121 matches tracked 93 matches in 30 days
Last updated:

How does -contrstrafe play?

Rating 1.04 K/R 0.73 ADR 78.2 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 121 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 11% good 1.10 to 1.29 25% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.6
Knife kills 2 in 121 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 4 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -contrstrafe is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 121 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
53 matches · 51% win rate
On Tuesdays −25 ELO, win rate 38%

-contrstrafe loses the most ELO on Mirage: −2 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Anubis
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% better than 52%
0.75 better than 56%
80.3 better than 49%
1.05 better than 59%
48% of 201 duels better than 32%
34% of 44 situations better than 39%
Dust 223
43% better than 22%
0.63 better than 8%
71.4 better than 9%
0.91 better than 13%
39% of 72 duels better than 4%
47% of 19 situations better than 76%
Ancient16
44% better than 24%
0.69 better than 25%
73.7 better than 13%
0.98 better than 32%
41% of 56 duels better than 6%
21% of 14 situations better than 15%
Anubis16
69% better than 94%
0.85 better than 91%
87.2 better than 82%
1.26 better than 95%
57% of 69 duels better than 80%
50% of 10 situations better than 80%
Inferno6
50% -
0.71 -
75.9 -
1.04-
48% of 21 duels -
56% of 9 situations -
Nuke6
50% -
0.71 -
76.1 -
1.00-
45% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -contrstrafe plays

Across 121 matches -contrstrafe averages K/R 0.73, ADR 78.2 and a rating of 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 39% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 49 of 121 matches the rating was 1.10 or higher (40%), in 40 it was below 0.90. In 121 matches with detailed stats: 23 4Ks and 4 aces. -contrstrafe loses the most ELO on Mirage (−2 ELO, win rate 51%). Last 30 days: 93 matches, win rate 48%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.