-connr

Mongolia
186 matches tracked
ELO
2,941
Peak across recorded matches: 2,977
Rank SEA ▲ 10 places
#200
Mongolia #58 in Mongolia
30 days · prev. #210 · best #197
Last updated:

How does -connr play?

Rating 1.30 (from 111 matches) K/R 0.90 ADR 92.2 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 111 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 35% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 5% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (41%).

Clutch 1v1 won 52%+11 pp · Ø 41% better than 96%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 33%
AWP share of kills 35%+23 pp · Ø 12% better than 97%
K/D 1.33+0.28 · Ø 1.05 better than 97%
Pistol kills per match 3.3 from the last 111
Knife kills 5 in 111 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 91%
3K rounds 6.0%+1.7 pp · Ø 4.3% better than 94%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 19x 4K, 2 aces in 57 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 95%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 79%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +140
= Stayed the same
K/R at 0.89, ADR at 92.9, Headshots at 49%
▼ Got worse
Win rate −3 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.89
AprMayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.89 (at the start 0.87). Well above the average (0.75).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −31 ELO
25 matches · 48% win rate
Between 12:00 and 18:00 −87 ELO, win rate 52%

-connr loses the most ELO on Ancient: −31 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.71 · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
60% better than 78%
0.86 better than 89%
90.1 better than 85%
1.21 better than 89%
57% of 282 duels better than 78%
57% of 21 situations better than 93%
Ancient25
48% better than 31%
0.91 better than 96%
95.8 better than 94%
1.31 better than 97%
54% of 123 duels better than 61%
56% of 9 situations better than 88%
Dust 221
57% better than 65%
0.95 better than 98%
96.8 better than 95%
1.38 better than 98%
67% of 116 duels better than 98%
58% of 12 situations better than 91%
Inferno8
38% -
1.01 -
101.4 -
1.47-
59% of 44 duels -
60% of 5 situations -
Anubis4
75% -
1.09 -
105.0 -
1.51-
62% of 29 duels -
14% of 7 situations -
Cache4
50% -
0.95 -
95.3 -
1.42-
57% of 30 duels -
60% of 5 situations -
Nuke4
100% -
0.85 -
92.4 -
1.20-
48% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -connr plays

Across 186 matches -connr averages K/R 0.90 and ADR 92.2; the rating across the 111 rated matches is 1.30. Biggest strength: Rating at 1.30, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 19.6 kills per match with 49% headshots. The strongest map is Mirage with a 60% win rate in 45 matches. In 76 of 111 matches the rating was 1.10 or higher (68%), in 17 it was below 0.90. In 57 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.35. -connr loses the most ELO on Ancient (−31 ELO, win rate 48%). Things go best in match 2 of the day (+131 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +131 ELO. Improved over the last three months: ELO +140. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.89, ADR at 92.9, Headshots at 49%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.