-coer

Germany
On FACEIT since 2014 108 matches tracked
Last updated:

How does -coer play?

Rating 1.08 (from 87 matches) K/R 0.77 ADR 81.1 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 87 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 33% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 84%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 6x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +8.2
= Stayed the same
Win rate at 48%, ELO at 2,280
▼ Got worse
Headshots −4 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
30 matches · 57% win rate
On Ancient −26 ELO
20 matches · 35% win rate
In match 1 of the day +10 ELO
36 matches · 39% win rate

-coer loses the most ELO on Dust 2: −56 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Cache
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
57% better than 69%
0.73 better than 43%
76.2 better than 25%
1.04 right on the average
49% of 71 duels better than 37%
44% of 9 situations better than 68%
Ancient20
35% better than 7%
0.77 better than 62%
78.7 better than 35%
1.04 better than 53%
44% of 55 duels better than 13%
45% of 11 situations better than 69%
Mirage14
64% -
0.75 -
81.1 -
1.10-
63% of 35 duels -
67% of 3 situations -
Cache13
54% -
0.80 -
86.2 -
1.10-
60% of 43 duels -
33% of 9 situations -
Anubis11
36% -
0.83 -
89.4 -
1.21-
62% of 21 duels -
17% of 6 situations -
Nuke9
22% -
0.78 -
83.6 -
1.08-
69% of 13 duels -
25% of 4 situations -
Inferno5
100% -
0.76 -
81.5 -
1.17-
50% of 10 duels -
0% of 2 situations -
Overpass4
25% -
0.80 -
83.9 -
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Compared with players on the same level who have at least 15 matches on the map.

How -coer plays

Across 108 matches -coer averages K/R 0.77 and ADR 81.1; the rating across the 87 rated matches is 1.08. Biggest strength: Opening duels won at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 48% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 39 of 87 matches the rating was 1.10 or higher (45%), in 19 it was below 0.90. In 42 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. -coer loses the most ELO on Dust 2 (−56 ELO, win rate 57%). Things go best in match 2 of the day (+163 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +163 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +8.2. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 48%, ELO at 2,280.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.