-codrin
How does -codrin play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).
Compared with 2,333 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average23% of 1v2s won and so just above the average (22%).
Weapons and aim
Strength58% headshots and so well above the average (51%).
Impact
AverageExactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.82. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.19. Last 3 months: 1.10 (at the start 1.12). Clearly above the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 83.1. Last 3 months: 80.8 (at the start 81.2). Just above the average (80.5).
Share of headshot kills
Best month: October 2026 with 71%. Last 3 months: 57% (at the start 59%). Well above the average (51%).
Matches won (win rate)
Best month: September 2026 with 66%. Last 3 months unchanged at 51%. Right on the average (51%).
Best month: September 2026 with 2,738. Last 3 months: 2,620 (at the start 2,598).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 67%.
Patterns
From the last 177 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-codrin loses the most ELO on Mirage: −57 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.12 · Ancient
- Most kills in a match: 34 · Cache
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 177 matchesCompared with players on the same level who have at least 15 matches on the map.
How -codrin plays
Across 177 matches -codrin averages K/R 0.79 and ADR 80.9; the rating across the 158 rated matches is 1.11. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 58% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 82 of 158 matches the rating was 1.10 or higher (52%), in 44 it was below 0.90. In 95 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: June 2026 at 1.19. -codrin loses the most ELO on Mirage (−57 ELO, win rate 49%). Things go best on Dust 2 (+107 ELO, win rate 50%). Match no. 3 of the day goes best: 70% win rate, +98 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 80.8, Win rate at 51%, ELO at 2,620. Last 30 days: 21 matches, win rate 48%, net ELO −41.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.