-codrin

Romania
On FACEIT since 2017 177 matches tracked 21 matches in 30 days
Last updated:

How does -codrin play?

Rating 1.11 (from 158 matches) K/R 0.79 ADR 80.9 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 158 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 57%+6 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 3.0
Knife kills 1 in 177 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 83%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 32%
MVPs per match 2.5+0.2 · Ø 2.3 better than 64%
4Ks and aces 18x 4K, 0 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 8%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 50%
Deaths per round 68%−3 pp · Ø 71% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 80.8, Win rate at 51%, ELO at 2,620
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
45 matches · 49% win rate
On Anubis −43 ELO
24 matches · 50% win rate
Between 12:00 and 18:00 +33 ELO, win rate 38%
On Sundays −116 ELO, win rate 27%

-codrin loses the most ELO on Mirage: −57 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Ancient
  2. Most kills in a match: 34 · Cache
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
50% better than 43%
0.78 better than 64%
79.6 better than 41%
1.09 better than 62%
54% of 165 duels better than 63%
36% of 28 situations better than 42%
Mirage45
49% better than 37%
0.76 better than 54%
80.3 better than 44%
1.07 better than 58%
54% of 121 duels better than 63%
39% of 36 situations better than 53%
Anubis24
50% better than 39%
0.77 better than 61%
80.7 better than 44%
1.12 better than 72%
62% of 79 duels better than 92%
50% of 10 situations better than 77%
Ancient21
43% better than 18%
0.84 better than 85%
85.0 better than 63%
1.17 better than 85%
45% of 51 duels better than 16%
50% of 20 situations better than 78%
Inferno16
56% better than 57%
0.79 better than 58%
79.4 better than 30%
1.18-
67% of 30 duels better than 98%
13% of 8 situations better than 5%
Cache10
60% -
0.81 -
83.9 -
1.11-
46% of 35 duels -
29% of 7 situations -
Nuke9
78% -
0.83 -
83.4 -
1.08-
57% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -codrin plays

Across 177 matches -codrin averages K/R 0.79 and ADR 80.9; the rating across the 158 rated matches is 1.11. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 58% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 82 of 158 matches the rating was 1.10 or higher (52%), in 44 it was below 0.90. In 95 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: June 2026 at 1.19. -codrin loses the most ELO on Mirage (−57 ELO, win rate 49%). Things go best on Dust 2 (+107 ELO, win rate 50%). Match no. 3 of the day goes best: 70% win rate, +98 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 80.8, Win rate at 51%, ELO at 2,620. Last 30 days: 21 matches, win rate 48%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.