-clyde

MO
On FACEIT since 2016 328 matches tracked 189 matches in 30 days
ELO ▲ 234
2,818
30-day peak: 2,977
Rank EU ▼ 6,168 places
#15,892
MO #5 in MO
30 days · prev. #9,724 · best #9,724
Last updated:

How does -clyde play?

Rating 0.98 K/R 0.74 ADR 80.8 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 328 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (52%).

Headshot rate 63%+11 pp · Ø 52% better than 97%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.96−0.09 · Ø 1.05 better than 15%
Pistol kills per match 2.5
Knife kills 3 in 328 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 40%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 30%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 69x 4K, 3 aces in 328 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 1.9−2.1 · Ø 4.0 better than 3%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 27%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether -clyde is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 328 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
93 matches · 47% win rate
On Inferno −33 ELO
39 matches · 51% win rate
Between 6:00 and 12:00 +83 ELO, win rate 47%
On Sundays −49 ELO, win rate 38%

-clyde loses the most ELO on Dust 2: −34 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 3.06 · Cache

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
47% better than 24%
0.72 better than 32%
79.6 better than 37%
0.95 better than 16%
50% of 523 duels better than 36%
36% of 36 situations better than 42%
Dust 293
47% better than 27%
0.72 better than 34%
80.0 better than 40%
0.98 better than 23%
47% of 428 duels better than 23%
26% of 38 situations better than 19%
Cache44
55% better than 40%
0.82 better than 63%
87.9 better than 63%
1.08 better than 43%
57% of 261 duels better than 64%
33% of 9 situations better than 34%
Inferno39
51% better than 28%
0.74 better than 32%
81.2 better than 34%
1.00 better than 17%
51% of 226 duels better than 30%
18% of 11 situations better than 10%
Anubis24
71% better than 94%
0.81 better than 77%
87.4 better than 78%
1.10 better than 66%
50% of 144 duels better than 37%
43% of 7 situations better than 62%
Nuke20
45% better than 16%
0.65 better than 7%
72.1 better than 8%
0.83 better than 1%
53% of 117 duels right on the average
25% of 4 situations better than 17%
Ancient12
92% -
0.66 -
70.0 -
0.90-
44% of 50 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -clyde plays

Across 328 matches -clyde averages K/R 0.74, ADR 80.8 and a rating of 0.98. Biggest strength: Headshot rate at 63%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 77%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 63% headshots. The strongest map is Ancient with a 92% win rate in 12 matches. In 106 of 328 matches the rating was 1.10 or higher (32%), in 148 it was below 0.90. In 328 matches with detailed stats: 69 4Ks and 3 aces. -clyde loses the most ELO on Dust 2 (−34 ELO, win rate 47%). Things go best on Mirage (+91 ELO, win rate 47%). Match no. 4 of the day goes best: 62% win rate, −57 ELO. Last 30 days: 189 matches, win rate 52%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.