-cluu

Micronesia
On FACEIT since 2015 69 matches tracked 40 matches in 30 days
ELO ▼ 84
2,302
30-day peak: 2,386
Rank EU
#99,525
Micronesia #71 in Micronesia
Last updated:

How does -cluu play?

Rating 1.25 K/R 0.91 ADR 98.6 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 69 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.26+0.23 · Ø 1.03 better than 94%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 92%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 24x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -cluu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 65 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.90
JulAugSepOct

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Anubis
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
57% better than 69%
0.93 better than 97%
101.4 better than 99%
1.28 better than 96%
59% of 139 duels better than 87%
43% of 14 situations better than 65%
Dust 219
58% better than 72%
0.83 better than 83%
93.6 better than 93%
1.16 better than 83%
62% of 110 duels better than 92%
40% of 10 situations better than 56%
Anubis16
75% better than 98%
0.99 better than 99%
102.4 better than 99%
1.37 better than 99%
66% of 91 duels better than 97%
36% of 11 situations better than 44%
Cache5
40% -
1.01 -
103.2 -
1.45-
70% of 23 duels -
33% of 3 situations -
Inferno3
0% -
0.84 -
91.9 -
1.00-
47% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -cluu plays

Across 69 matches -cluu averages K/R 0.91, ADR 98.6 and a rating of 1.25. Biggest strength: Damage per round (ADR) at 98.6, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 20.0 kills per match with 53% headshots. The strongest map is Anubis with a 75% win rate in 16 matches. In 44 of 69 matches the rating was 1.10 or higher (64%), in 13 it was below 0.90. In 65 matches with detailed stats: 24 4Ks and 1 ace. Things go best on Mirage (+30 ELO, win rate 57%). Match no. 1 of the day goes best: 64% win rate, −3 ELO. Last 30 days: 40 matches, win rate 45%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.