-clownzi

Turkey
On FACEIT since 2021 214 matches tracked 45 matches in 30 days
Last updated:

How does -clownzi play?

Rating 1.07 K/R 0.76 ADR 80.2 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 214 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 90%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.10+0.10 · Ø 1.00 better than 81%
Pistol kills per match 2.7
Knife kills 7 in 214 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.1%).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 80%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 25x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +5.6, Win rate +5 pp
= Stayed the same
K/R at 0.77, Rating at 1.08
▼ Got worse
Headshots −2 pp, ELO −170

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −94 ELO
30 matches · 43% win rate
On Anubis −22 ELO
46 matches · 48% win rate
On Sundays ±0 ELO, win rate 35%

-clownzi loses the most ELO on Inferno: −94 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
62% better than 85%
0.76 better than 65%
81.4 better than 58%
1.08 better than 71%
53% of 339 duels better than 64%
42% of 57 situations better than 63%
Anubis46
48% better than 43%
0.80 better than 83%
83.4 better than 67%
1.15 better than 91%
50% of 149 duels better than 44%
50% of 36 situations better than 77%
Inferno30
43% better than 18%
0.78 better than 69%
80.6 better than 51%
1.10 better than 68%
56% of 130 duels better than 70%
33% of 18 situations better than 36%
Nuke19
37% better than 7%
0.72 better than 32%
78.9 better than 32%
0.97 better than 24%
50% of 64 duels better than 34%
78% of 9 situations better than 98%
Ancient18
44% better than 26%
0.72 better than 42%
75.0 better than 20%
1.01 right on the average
39% of 57 duels better than 4%
50% of 8 situations better than 79%
Cache8
13% -
0.65 -
66.1 -
0.87-
43% of 40 duels -
38% of 8 situations -
Mirage8
25% -
0.72 -
78.3 -
0.99-
39% of 38 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -clownzi plays

Across 214 matches -clownzi averages K/R 0.76, ADR 80.2 and a rating of 1.07. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Averages 16.8 kills per match with 58% headshots. The strongest map is Dust 2 with a 62% win rate in 85 matches. In 91 of 214 matches the rating was 1.10 or higher (43%), in 66 it was below 0.90. In 126 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. -clownzi loses the most ELO on Inferno (−94 ELO, win rate 43%). Things go best in match 3 of the day (−24 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, −24 ELO. Improved over the last three months: ADR +5.6, Win rate +5 pp. Got weaker: Headshots −2 pp, ELO −170. Unchanged in recent months: K/R at 0.77, Rating at 1.08. Last 30 days: 45 matches, win rate 53%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.