-cl1fn

Russia
On FACEIT since 2025 97 matches tracked 25 matches in 30 days
Last updated:

How does -cl1fn play?

Rating 0.92 K/R 0.59 ADR 66.5 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.3
Knife kills 3 in 97 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.4%).

2K rounds 10.1%−3.3 pp · Ø 13.4% better than 1%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 3x 4K, 2 aces in 60 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 90%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +90
= Stayed the same
K/R at 0.59, Rating at 0.92, ADR at 67.6, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: August 2026 with 0.60. Last 3 months unchanged at 0.59. Well below the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
37 matches · 62% win rate
Between 12:00 and 18:00 −30 ELO, win rate 35%

-cl1fn loses the most ELO on Mirage: −24 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Ancient
  2. Highest rating in a match: 2.07 · Anubis
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
62% better than 84%
0.61 better than 4%
67.0 better than 2%
0.94 better than 19%
55% of 76 duels better than 71%
41% of 34 situations better than 60%
Ancient16
44% better than 24%
0.62 better than 4%
71.9 better than 8%
0.94 better than 18%
47% of 43 duels better than 25%
43% of 14 situations better than 64%
Dust 214
43% -
0.54 -
62.8 -
0.86-
48% of 40 duels -
33% of 6 situations -
Anubis13
54% -
0.54 -
57.3 -
0.89-
46% of 24 duels -
33% of 6 situations -
Inferno8
38% -
0.76 -
88.6 -
1.14-
50% of 24 duels -
20% of 5 situations -
Nuke7
29% -
0.49 -
59.1 -
0.74-
45% of 11 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -cl1fn plays

Across 97 matches -cl1fn averages K/R 0.59, ADR 66.5 and a rating of 0.92. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 66.5, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 12.5 kills per match with 45% headshots. The strongest map is Mirage with a 62% win rate in 37 matches. In 29 of 97 matches the rating was 1.10 or higher (30%), in 49 it was below 0.90. In 60 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: August 2026 at 0.94. -cl1fn loses the most ELO on Mirage (−24 ELO, win rate 62%). Things go best in match 2 of the day (−30 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, −30 ELO. Improved over the last three months: Headshots +4 pp, ELO +90. Unchanged in recent months: K/R at 0.59, Rating at 0.92, ADR at 67.6, Win rate at 50%. Last 30 days: 25 matches, win rate 52%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.