-cl0udz

Sweden
On FACEIT since 2021 84 matches tracked 36 matches in 30 days
Last updated:

How does -cl0udz play?

Rating 0.96 K/R 0.69 ADR 71.8 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 21% normal 0.90 to 1.09 33% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 3.6
Knife kills 1 in 84 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 11%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 6x 4K, 1 ace in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -cl0udz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 74 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.75.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +55 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Most kills in a match: 45 · Dust 2
  3. Highest rating in a match: 1.83 · Vertigo

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
74% better than 98%
0.76 better than 57%
77.5 better than 30%
1.08 better than 63%
60% of 88 duels better than 90%
25% of 16 situations better than 17%
Dust 222
73% better than 97%
0.68 better than 21%
70.4 better than 6%
0.97 better than 26%
50% of 88 duels better than 42%
53% of 15 situations better than 86%
Anubis12
67% -
0.65 -
70.2 -
0.91-
49% of 55 duels -
33% of 6 situations -
Inferno9
33% -
0.59 -
63.1 -
0.77-
55% of 31 duels -
9% of 11 situations -
Ancient7
29% -
0.64 -
67.4 -
0.85-
46% of 28 duels -
50% of 4 situations -
Nuke7
43% -
0.67 -
71.1 -
0.90-
51% of 35 duels -
0% of 6 situations -
Cache3
33% -
0.65 -
72.9 -
0.92-
21% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -cl0udz plays

Across 84 matches -cl0udz averages K/R 0.69, ADR 71.8 and a rating of 0.96. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 71.8, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 55% headshots. The strongest map is Mirage with a 74% win rate in 23 matches. In 27 of 84 matches the rating was 1.10 or higher (32%), in 29 it was below 0.90. In 74 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. Things go best on Dust 2 (+110 ELO, win rate 73%). Match no. 2 of the day goes best: 67% win rate, +60 ELO. Last 30 days: 36 matches, win rate 75%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.