-ck2-
Name history of -ck2-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -ck2- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Strength47% of 1v1s won and so clearly above the average (40%).
Weapons and aim
Average59% headshots and so well above the average (47%).
Impact
AverageExactly 3 kills in 3.1% of rounds and so well below the average (4.1%).
Utility and deaths
Strength8.7 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 7 averageOct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 76.5 (at the start 79.6). Slightly below the average (80.5).
Share of headshot kills
Last 3 months: 56% (at the start 60%). Well above the average (47%).
Matches won (win rate)
Last 3 months: 40% (at the start 46%). Well below the average (53%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ck2- loses the most ELO on Anubis: −26 ELO, 57% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.45 · Dust 2
- Most kills in a match: 27 · Dust 2
- Longest win streak: 4 wins in a row · Anubis
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ck2- plays
Across 70 matches -ck2- averages K/R 0.69 and ADR 78.7; the rating across the 20 rated matches is 0.95. Biggest strength: Utility damage per round at 8.7, better than 99% of level 7 players. Most room to improve: 3K rounds at 3.1%, better than only 20% of level 7 players. Averages 15.9 kills per match with 59% headshots. The strongest map is Anubis with a 57% win rate in 21 matches. In 4 of 20 matches the rating was 1.10 or higher (20%), in 7 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. -ck2- loses the most ELO on Anubis (−26 ELO, win rate 57%). Things go best in match 1 of the day (±0 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate. Got weaker: Headshots −4 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.67, ADR at 76.5. Last 30 days: 20 matches, win rate 40%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.