-ciocan-
How does -ciocan- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average43% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average47% headshots and so slightly below the average (49%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so just below the average (3.9%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08. Last 3 months: 1.02 (at the start 0.94). Just above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 83.3. Last 3 months: 77.7 (at the start 77.0). Just below the average (79.6).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months unchanged at 47%. Slightly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 67%. Last 3 months: 54% (at the start 50%). Clearly above the average (49%).
Best month: October 2026 with 2,052. Last 3 months: 1,983 (at the start 1,697).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 49%.
Patterns
From the last 148 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ciocan- loses the most ELO on Mirage: −9 ELO, 59% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Nuke
- Highest rating in a match: 2.06 · Mirage
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 148 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ciocan- plays
Across 148 matches -ciocan- averages K/R 0.71, ADR 77.5 and a rating of 1.00. Biggest strength: Deaths per round at just 69% (lower is better), better than 84% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 46 of 148 matches the rating was 1.10 or higher (31%), in 63 it was below 0.90. In 110 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. -ciocan- loses the most ELO on Mirage (−9 ELO, win rate 59%). Things go best on Anubis (+22 ELO, win rate 65%). Improved over the last three months: K/R +0.05, Rating +0.08, Win rate +4 pp, ELO +286. Unchanged in recent months: ADR at 77.7, Headshots at 47%. Last 30 days: 86 matches, win rate 49%, net ELO −47.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.