-ciay-

Russia
On FACEIT since 2015 155 matches tracked 40 matches in 30 days
ELO ▼ 86
2,254
30-day peak: 2,340
Rank EU
#114,891
Russia #32,551 in Russia
Last updated:

How does -ciay- play?

Rating 1.06 K/R 0.75 ADR 79.7 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 155 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 24%+13 pp · Ø 11% better than 90%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 2.6
Zeus kills1 in 155 matches
Knife kills 2 in 155 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 22x 4K, 5 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -ciay- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 134 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.74
JunJulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
31 matches · 48% win rate
In match 2 of the day +30 ELO
38 matches · 45% win rate
On Sundays +1 ELO, win rate 43%

-ciay- loses the most ELO on Dust 2: −29 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
48% better than 34%
0.72 better than 37%
77.3 better than 29%
1.03 better than 47%
51% of 163 duels right on the average
50% of 28 situations better than 82%
Ancient33
52% better than 48%
0.76 better than 57%
80.6 better than 43%
1.08 better than 65%
50% of 135 duels better than 40%
42% of 19 situations better than 59%
Dust 231
48% better than 37%
0.77 better than 62%
83.0 better than 58%
1.09 better than 66%
50% of 127 duels better than 42%
32% of 19 situations better than 33%
Anubis30
63% better than 82%
0.78 better than 65%
82.1 better than 53%
1.13 better than 75%
55% of 119 duels better than 68%
50% of 22 situations better than 75%
Nuke15
47% better than 26%
0.71 better than 26%
75.0 better than 16%
0.99 better than 27%
48% of 54 duels better than 26%
67% of 9 situations better than 95%
Cache3
33% -
0.66 -
72.5 -
0.96-
63% of 8 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ciay- plays

Across 155 matches -ciay- averages K/R 0.75, ADR 79.7 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 44% headshots. The strongest map is Anubis with a 63% win rate in 30 matches. In 61 of 155 matches the rating was 1.10 or higher (39%), in 53 it was below 0.90. In 134 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: August 2026 at 1.10. -ciay- loses the most ELO on Dust 2 (−29 ELO, win rate 48%). Things go best on Ancient (+90 ELO, win rate 52%). Last 30 days: 40 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.