-choppa-

Russia
On FACEIT since 2019 200 matches tracked 53 matches in 30 days
ELO ▲ 15
2,921
30-day peak: 2,975
Rank EU ▼ 1,214 places
#11,164
Russia #3,200 in Russia
30 days · prev. #9,950 · best #8,831
Last updated:

How does -choppa- play?

Rating 1.10 K/R 0.77 ADR 83.3 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 200 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 2.9
Knife kills 2 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.6%).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 91%
3K rounds 3.7%−0.6 pp · Ø 4.3% better than 26%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 24x 4K, 2 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 64%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05, Win rate +11 pp, ELO +311
= Stayed the same
K/R at 0.77, ADR at 83.5
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
20 matches · 75% win rate
On Mirage −58 ELO
70 matches · 39% win rate
On Wednesdays −43 ELO, win rate 42%

-choppa- loses the most ELO on Anubis: −60 ELO, 75% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 60 · Inferno

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
39% better than 6%
0.76 right on the average
83.3 better than 57%
1.07 better than 55%
50% of 258 duels better than 36%
34% of 59 situations better than 36%
Dust 240
40% better than 10%
0.72 better than 34%
78.9 better than 35%
1.01 better than 32%
48% of 127 duels better than 27%
32% of 28 situations better than 30%
Nuke23
52% better than 33%
0.79 better than 58%
84.0 better than 57%
1.16 better than 73%
62% of 86 duels better than 91%
34% of 29 situations better than 39%
Ancient21
57% better than 61%
0.69 better than 19%
79.2 better than 34%
1.01 better than 35%
51% of 93 duels better than 43%
50% of 14 situations better than 78%
Anubis20
75% better than 97%
0.82 better than 79%
85.8 better than 70%
1.21 better than 88%
65% of 55 duels better than 97%
38% of 21 situations right on the average
Inferno15
60% better than 57%
0.93 better than 93%
95.9 better than 88%
1.31 better than 90%
66% of 58 duels better than 94%
33% of 15 situations better than 35%
Cache11
55% -
0.78 -
81.7 -
1.09-
56% of 39 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -choppa- plays

Across 200 matches -choppa- averages K/R 0.77, ADR 83.3 and a rating of 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Anubis with a 75% win rate in 20 matches. In 93 of 200 matches the rating was 1.10 or higher (47%), in 59 it was below 0.90. In 144 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. -choppa- loses the most ELO on Anubis (−60 ELO, win rate 75%). Things go best in match 3 of the day (+111 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, +111 ELO. Improved over the last three months: Rating +0.05, Win rate +11 pp, ELO +311. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.5. Last 30 days: 53 matches, win rate 55%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.