-ch1ppa
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average45% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average50% headshots and so clearly above the average (47%).
Impact
AverageExactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).
Utility and deaths
Average5.3 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.80. Last 3 months: 0.72 (at the start 0.74). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.10. Last 3 months: 1.01 (at the start 1.03). Just above the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 88.8. Last 3 months: 79.5 (at the start 77.0). Just above the average (79.2).
Share of headshot kills
Best month: September 2026 with 61%. Last 3 months: 50% (at the start 47%). Clearly above the average (47%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months unchanged at 50%. Slightly above the average (48%).
Best month: September 2026 with 1,709. Last 3 months: 1,709 (at the start 1,610).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 67%.
Patterns
From the last 149 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ch1ppa loses the most ELO from match 5 of the day: +25 ELO, 39% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.09 · Mirage
- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 34 · Dust 2
Maps in detail
from the last 149 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ch1ppa plays
Across 149 matches -ch1ppa averages K/R 0.73, ADR 79.2 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 8 players. Most room to improve: 3K rounds at 3.3%, better than only 23% of level 8 players. Averages 16.3 kills per match with 50% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 54 of 149 matches the rating was 1.10 or higher (36%), in 54 it was below 0.90. In 108 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.10. -ch1ppa loses the most ELO from match 5 of the day (+25 ELO, win rate 39%). Things go best in match 2 of the day (+86 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +86 ELO. Improved over the last three months: Headshots +3 pp, ELO +99. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 79.5, Win rate at 50%. Last 30 days: 20 matches, win rate 40%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.