-ch1cken

Vatican City
152 matches tracked
ELO
1,721
Peak across the last 152 matches: 1,782
Rank SEA ▼ 4,014 places
#12,436
30 days · prev. #8,422 · best #8,422
Last updated:

How does -ch1cken play?

Rating 1.01 K/R 0.73 ADR 80.0 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.02+0.05 · Ø 0.97 better than 59%
Pistol kills per match 2.9
Knife kills 3 in 152 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so clearly above the average (12.8%).

2K rounds 13.8%+1.0 pp · Ø 12.8% better than 69%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 22x 4K, 3 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 68%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 34%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.12
= Stayed the same
ADR at 80.4, Win rate at 47%, ELO at 1,693
▼ Got worse
Headshots −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.68). Slightly above the average (0.71).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
30 matches · 30% win rate
On Mirage −25 ELO
33 matches · 55% win rate
On Wednesdays +27 ELO, win rate 41%

-ch1cken loses the most ELO on Ancient: −55 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Most kills in a match: 46 · Ancient
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
55% better than 66%
0.72 better than 47%
80.0 better than 52%
1.00 better than 47%
49% of 138 duels better than 42%
59% of 22 situations better than 93%
Anubis31
48% better than 44%
0.73 better than 55%
78.8 better than 45%
1.00 right on the average
52% of 123 duels better than 60%
44% of 16 situations better than 63%
Ancient30
30% better than 5%
0.75 better than 63%
81.8 better than 60%
1.03 better than 63%
39% of 118 duels better than 4%
48% of 21 situations better than 73%
Dust 222
64% better than 91%
0.73 better than 53%
82.1 better than 63%
1.05 better than 65%
51% of 95 duels better than 54%
50% of 14 situations better than 82%
Inferno20
40% better than 15%
0.72 better than 54%
76.2 better than 36%
0.97 better than 39%
46% of 91 duels better than 25%
56% of 18 situations better than 87%
Nuke7
43% -
0.83 -
92.1 -
1.17-
67% of 42 duels -
50% of 6 situations -
Cache5
60% -
0.64 -
70.9 -
0.90-
43% of 21 duels -
-
Vertigo4
25% -
0.67 -
74.8 -
0.92-
55% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ch1cken plays

Across 152 matches -ch1cken averages K/R 0.73, ADR 80.0 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 8 players. Averages 16.2 kills per match with 50% headshots. The strongest map is Dust 2 with a 64% win rate in 22 matches. In 58 of 152 matches the rating was 1.10 or higher (38%), in 62 it was below 0.90. In 131 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. -ch1cken loses the most ELO on Ancient (−55 ELO, win rate 30%). Things go best on Anubis (+28 ELO, win rate 48%). Match no. 2 of the day goes best: 58% win rate, −1 ELO. Improved over the last three months: K/R +0.06, Rating +0.12. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 80.4, Win rate at 47%, ELO at 1,693.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.