-ceza
Name history of -ceza
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -ceza play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average41% of opening duels won and so well below the average (51%).
Clutch
Weakness0.8 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.74 K/D and so well below the average (1.02).
Impact
WeaknessExactly 2 kills in 10.5% of rounds and so well below the average (13.3%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Mar to Apr 2026.
Kills per round (K/R)
Best month: October 2026 with 0.61. Last 3 months: 0.63 (at the start 0.51). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.83.
Damage per round (ADR)
Best month: October 2026 with 70.8. Last 3 months: 71.9 (at the start 59.2). Clearly below the average (80.4).
Share of headshot kills
Best month: March 2026 with 52%. Last 3 months unchanged at 49%. Right on the average (49%).
Matches won (win rate)
Best month: March 2026 with 57%. Last 3 months: 46% (at the start 50%). Clearly below the average (49%).
Best month: October 2026 with 2,404.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 102 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ceza loses the most ELO from match 5 of the day: −27 ELO, 39% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.34 · Anubis
- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 33 · Inferno
Maps in detail
from the last 102 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ceza plays
Across 102 matches -ceza averages K/R 0.57 and ADR 65.9; the rating across the 52 rated matches is 0.87. Most room to improve: Damage per round (ADR) at 65.9, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.6 kills per match with 49% headshots. The strongest map is Mirage with a 60% win rate in 35 matches. In 12 of 52 matches the rating was 1.10 or higher (23%), in 33 it was below 0.90. In 52 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 0.83. -ceza loses the most ELO from match 5 of the day (−27 ELO, win rate 39%). Improved over the last three months: K/R +0.12, ADR +12.7. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 50 matches, win rate 44%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.