-centx
Name history of -centx
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -centx play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average43% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average55% headshots and so well above the average (47%).
Impact
AverageExactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).
Utility and deaths
Average0.20 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.83. Last 3 months: 0.76 (at the start 0.80). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.08. Last 3 months: 1.06 (at the start 0.94). Clearly above the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 86.3. Last 3 months: 81.2 (at the start 85.0). Just above the average (79.2).
Share of headshot kills
Best month: July 2026 with 64%. Last 3 months: 55% (at the start 54%). Well above the average (47%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 49% (at the start 45%). Just above the average (48%).
Best month: July 2026 with 1,935. Last 3 months: 1,581 (at the start 1,935).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 57%.
Patterns
From the last 177 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-centx loses the most ELO in match 1 of the day: −37 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.07 · Mirage
- Most kills in a match: 41 · Ancient
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 177 matchesCompared with players on the same level who have at least 15 matches on the map.
How -centx plays
Across 177 matches -centx averages K/R 0.77 and ADR 81.8; the rating across the 157 rated matches is 1.05. Biggest strength: Headshot rate at 55%, better than 88% of level 8 players. Averages 17.3 kills per match with 55% headshots. The strongest map is Nuke with a 78% win rate in 18 matches. In 68 of 157 matches the rating was 1.10 or higher (43%), in 53 it was below 0.90. In 148 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: August 2026 at 1.08. -centx loses the most ELO in match 1 of the day (−37 ELO, win rate 40%). Things go best in match 3 of the day (+7 ELO, win rate 58%). Match no. 4 of the day goes best: 60% win rate. Improved over the last three months: Rating +0.12, Win rate +4 pp. Got weaker: K/R −0.04, ELO −354. Unchanged in recent months: ADR at 81.2, Headshots at 55%. Last 30 days: 24 matches, win rate 54%, net ELO −3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.