Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (50%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Weakness33% headshots and so well below the average (45%).
Impact
WeaknessExactly 2 kills in 10.7% of rounds and so well below the average (13.0%).
Utility and deaths
Weakness0.5 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.62. Last 3 months: 0.60 (at the start 0.61). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.89. Last 3 months: 0.87 (at the start 0.86). Well below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 66.0. Last 3 months: 60.5 (at the start 65.5). Well below the average (79.3).
Share of headshot kills
Best month: June 2026 with 36%. Last 3 months: 31% (at the start 34%). Well below the average (45%).
Matches won (win rate)
Best month: June 2026 with 62%. Last 3 months: 48% (at the start 54%). Clearly below the average (52%).
Best month: August 2026 with 1,239. Last 3 months: 1,230 (at the start 1,185).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 99 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-candor loses the most ELO on Anubis: −41 ELO, 54% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.62 · Anubis
- Most kills in a match: 38 · Dust 2
- Longest win streak: 4 wins in a row · Overpass
Maps in detail
from the last 99 matchesCompared with players on the same level who have at least 15 matches on the map.
How -candor plays
Across 99 matches -candor averages K/R 0.61, ADR 63.5 and a rating of 0.86. Biggest strength: Opening duels won at 54%, better than 87% of level 6 players. Most room to improve: Damage per round (ADR) at 63.5, better than only 1% of level 6 players. Averages 13.2 kills per match with 33% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 20 of 99 matches the rating was 1.10 or higher (20%), in 56 it was below 0.90. In 42 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 0.89. -candor loses the most ELO on Anubis (−41 ELO, win rate 54%). Things go best on Dust 2 (+56 ELO, win rate 55%). Got weaker: ADR −5.0, Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.60, Rating at 0.87, ELO at 1,230. Last 30 days: 3 matches, win rate 67%, net ELO +32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.