-brooklynn

Botswana
On FACEIT since 2019 386 matches tracked 126 matches in 30 days
Last updated:

How does -brooklynn play?

Rating 0.96 (from 370 matches) K/R 0.70 ADR 78.2 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 370 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 0.95−0.09 · Ø 1.04 better than 15%
Pistol kills per match 3.1
Knife kills 35 in 384 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 33%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 33x 4K, 3 aces in 315 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 88%
Enemies flashed per round 0.67+0.37 · Ø 0.30 better than 99%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +238
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 78.0, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −93 ELO
76 matches · 58% win rate
On Dust 2 −75 ELO
82 matches · 50% win rate
Between 12:00 and 18:00 −14 ELO, win rate 45%
On Fridays −50 ELO, win rate 38%

-brooklynn loses the most ELO on Ancient: −93 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
56% better than 64%
0.72 better than 37%
78.7 better than 37%
1.00 better than 34%
52% of 425 duels right on the average
38% of 48 situations better than 46%
Dust 282
50% better than 40%
0.70 better than 27%
77.5 better than 30%
0.96 better than 20%
48% of 362 duels better than 29%
26% of 35 situations better than 18%
Ancient76
58% better than 66%
0.74 better than 41%
81.3 better than 42%
1.00 better than 33%
51% of 289 duels better than 42%
57% of 30 situations better than 89%
Inferno47
57% better than 47%
0.66 better than 6%
79.8 better than 30%
0.94 better than 7%
50% of 268 duels better than 22%
46% of 26 situations better than 70%
Anubis44
55% better than 59%
0.69 better than 22%
77.1 better than 27%
0.94 better than 16%
48% of 197 duels better than 27%
43% of 21 situations better than 59%
Nuke26
42% better than 14%
0.67 better than 11%
76.0 better than 19%
0.92 better than 11%
45% of 119 duels better than 16%
36% of 25 situations better than 40%
Cache12
67% -
0.59 -
67.5 -
0.83-
41% of 59 duels -
27% of 11 situations -
Vertigo6
0% -
0.68 -
73.5 -
0.89-
32% of 25 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -brooklynn plays

Across 384 matches -brooklynn averages K/R 0.70 and ADR 78.2; the rating across the 370 rated matches is 0.96. Biggest strength: Utility damage per round at 5.8, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.96, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 116 of 370 matches the rating was 1.10 or higher (31%), in 170 it was below 0.90. In 315 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. -brooklynn loses the most ELO on Ancient (−93 ELO, win rate 58%). Things go best on Anubis (+107 ELO, win rate 55%). Match no. 1 of the day goes best: 59% win rate, −54 ELO. Improved over the last three months: Win rate +3 pp, ELO +238. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 78.0, Headshots at 50%. Last 30 days: 126 matches, win rate 56%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.