-bosnabani

Austria
On FACEIT since 2025 161 matches tracked 30 matches in 30 days
Last updated:

How does -bosnabani play?

Rating 0.91 K/R 0.67 ADR 75.3 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 161 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (0.99).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.88−0.11 · Ø 0.99 better than 11%
Pistol kills per match 2.6
Knife kills 1 in 161 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 15x 4K, 0 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 35%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.67, Rating at 0.91, ADR at 75.4
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.67 (at the start 0.66). Slightly below the average (0.72).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −193 ELO
69 matches · 51% win rate
In match 2 of the day −80 ELO
42 matches · 45% win rate
On Fridays −76 ELO, win rate 45%

-bosnabani loses the most ELO on Dust 2: −193 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Vertigo
  2. Highest rating in a match: 1.85 · Inferno
  3. Most kills in a match: 28 · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
51% better than 52%
0.64 better than 13%
73.4 better than 19%
0.89 better than 13%
46% of 321 duels better than 28%
36% of 36 situations better than 41%
Inferno23
52% right on the average
0.66 better than 23%
76.2 better than 33%
0.87 better than 10%
50% of 119 duels better than 48%
27% of 11 situations better than 23%
Anubis19
58% better than 76%
0.71 better than 42%
80.3 better than 53%
0.97 better than 33%
48% of 88 duels better than 34%
67% of 9 situations better than 98%
Cache18
78% -
0.63 -
72.4 -
0.91-
35% of 92 duels -
17% of 6 situations -
Ancient13
54% -
0.69 -
73.3 -
0.92-
44% of 68 duels -
25% of 8 situations -
Mirage10
30% -
0.74 -
78.1 -
0.95-
42% of 71 duels -
60% of 5 situations -
Nuke7
57% -
0.77 -
88.3 -
1.06-
63% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -bosnabani plays

Across 161 matches -bosnabani averages K/R 0.67, ADR 75.3 and a rating of 0.91. Biggest strength: Headshot rate at 53%, better than 80% of level 8 players. Most room to improve: K/D at 0.88, better than only 11% of level 8 players. Averages 15.0 kills per match with 53% headshots. The strongest map is Cache with a 78% win rate in 18 matches. In 39 of 161 matches the rating was 1.10 or higher (24%), in 80 it was below 0.90. In 130 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 0.97. -bosnabani loses the most ELO on Dust 2 (−193 ELO, win rate 51%). Things go best on Inferno (+8 ELO, win rate 52%). Match no. 1 of the day goes best: 63% win rate, −50 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.91, ADR at 75.4. Last 30 days: 30 matches, win rate 63%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.