-blame7
Name history of -blame7
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average56% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.8% of rounds and so well below the average (4.1%).
Utility and deaths
Average0.45 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.02. Last 3 months: 0.93 (at the start 0.96). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 81.0. Last 3 months: 73.2 (at the start 77.1). Clearly below the average (80.2).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months: 47% (at the start 45%). Clearly below the average (51%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 52% (at the start 66%). Slightly above the average (50%).
Best month: August 2026 with 2,821. Last 3 months: 2,612 (at the start 2,449).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 61%.
Patterns
From the last 165 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-blame7 loses the most ELO on Ancient: −170 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Dust 2
- Longest win streak: 9 wins in a row · Dust 2
- Highest rating in a match: 2.21 · Mirage
Maps in detail
from the last 165 matchesCompared with players on the same level who have at least 15 matches on the map.
How -blame7 plays
Across 165 matches -blame7 averages K/R 0.66, ADR 73.9 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 80% win rate in 10 matches. In 47 of 165 matches the rating was 1.10 or higher (28%), in 80 it was below 0.90. In 132 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. -blame7 loses the most ELO on Ancient (−170 ELO, win rate 44%). Things go best on Mirage (+41 ELO, win rate 60%). Match no. 1 of the day goes best: 68% win rate, −1 ELO. Improved over the last three months: Headshots +2 pp, ELO +163. Got weaker: Win rate −14 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 73.2. Last 30 days: 27 matches, win rate 52%, net ELO −75.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.