-blame7

SH
On FACEIT since 2015 165 matches tracked 27 matches in 30 days
Last updated:

How does -blame7 play?

Rating 0.94 K/R 0.66 ADR 73.9 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 165 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 47%−4 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.94−0.09 · Ø 1.03 better than 13%
Pistol kills per match 2.1
Knife kills 1 in 165 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.8%−1.4 pp · Ø 13.2% better than 10%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 4%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 14x 4K, 1 ace in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.5 · Ø 4.1 better than 68%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +163
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 73.2
▼ Got worse
Win rate −14 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −170 ELO
36 matches · 44% win rate
In match 4 of the day −82 ELO
21 matches · 38% win rate
Between 12:00 and 18:00 −7 ELO, win rate 50%
On Mondays −26 ELO, win rate 45%

-blame7 loses the most ELO on Ancient: −170 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
60% better than 79%
0.67 better than 16%
74.5 better than 17%
0.96 better than 23%
46% of 200 duels better than 19%
60% of 15 situations better than 94%
Ancient36
44% better than 22%
0.67 better than 15%
75.0 better than 16%
0.93 better than 15%
50% of 114 duels better than 39%
40% of 15 situations better than 57%
Anubis34
56% better than 61%
0.66 better than 11%
74.9 better than 16%
0.93 better than 13%
42% of 104 duels better than 6%
50% of 22 situations better than 78%
Nuke17
47% better than 24%
0.63 better than 8%
68.8 better than 5%
0.88 better than 8%
44% of 50 duels better than 13%
45% of 11 situations better than 71%
Cache10
60% -
0.70 -
79.5 -
0.99-
54% of 28 duels -
100% of 1 situations -
Dust 210
80% -
0.68 -
70.1 -
1.01-
42% of 31 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -blame7 plays

Across 165 matches -blame7 averages K/R 0.66, ADR 73.9 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 80% win rate in 10 matches. In 47 of 165 matches the rating was 1.10 or higher (28%), in 80 it was below 0.90. In 132 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. -blame7 loses the most ELO on Ancient (−170 ELO, win rate 44%). Things go best on Mirage (+41 ELO, win rate 60%). Match no. 1 of the day goes best: 68% win rate, −1 ELO. Improved over the last three months: Headshots +2 pp, ELO +163. Got weaker: Win rate −14 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 73.2. Last 30 days: 27 matches, win rate 52%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.