-blaackk

Montenegro
On FACEIT since 2024 164 matches tracked
Last updated:

How does -blaackk play?

Rating 0.89 (from 141 matches) K/R 0.65 ADR 71.2 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 141 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 7

Compared with 1,058 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 42%−7 pp · Ø 49% better than 4%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 11%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.98).

Headshot rate 51%+4 pp · Ø 47% better than 82%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.86−0.12 · Ø 0.98 better than 7%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.8%).

2K rounds 11.6%−1.2 pp · Ø 12.8% better than 16%
3K rounds 2.7%−1.1 pp · Ø 3.8% better than 8%
MVPs per match 1.9−0.3 · Ø 2.2 better than 17%
4Ks and aces 17x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 19%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 63%
Enemies flashed per round 0.28+0.03 · Ø 0.25 better than 56%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +4 pp, ELO +142
= Stayed the same
K/R at 0.65, Rating at 0.89, ADR at 71.3, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.65 (at the start 0.63). Clearly below the average (0.71).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −28 ELO
33 matches · 36% win rate
In match 2 of the day +56 ELO
38 matches · 42% win rate
On Wednesdays ±0 ELO, win rate 44%

-blaackk loses the most ELO from match 5 of the day: −28 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 1.56 · Inferno

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis46
61% better than 82%
0.64 better than 14%
71.8 better than 14%
0.92 better than 23%
46% of 115 duels better than 24%
33% of 24 situations better than 44%
Dust 240
48% better than 45%
0.66 better than 19%
72.0 better than 13%
0.89 better than 13%
41% of 142 duels better than 9%
44% of 16 situations better than 69%
Ancient29
45% better than 33%
0.69 better than 32%
72.9 better than 15%
0.91 better than 21%
46% of 91 duels better than 23%
28% of 18 situations better than 25%
Inferno22
45% better than 28%
0.65 better than 23%
71.3 better than 15%
0.88 better than 14%
38% of 52 duels better than 4%
38% of 8 situations right on the average
Mirage18
44% better than 29%
0.58 better than 3%
66.1 better than 3%
0.76-
33% of 45 duels better than 1%
43% of 7 situations better than 67%
Nuke5
40% -
0.63 -
70.2 -
0.90-
50% of 12 duels -
-
Cache4
0% -
0.58 -
64.9 -
0.80-
20% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -blaackk plays

Across 164 matches -blaackk averages K/R 0.65 and ADR 71.2; the rating across the 141 rated matches is 0.89. Biggest strength: Headshot rate at 51%, better than 82% of level 7 players. Most room to improve: Opening duels won at 42%, better than only 4% of level 7 players. Averages 14.3 kills per match with 51% headshots. The strongest map is Anubis with a 61% win rate in 46 matches. In 35 of 141 matches the rating was 1.10 or higher (25%), in 73 it was below 0.90. In 99 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 0.92. -blaackk loses the most ELO from match 5 of the day (−28 ELO, win rate 36%). Things go best on Anubis (+83 ELO, win rate 61%). Match no. 3 of the day goes best: 62% win rate. Improved over the last three months: Win rate +4 pp, ELO +142. Unchanged in recent months: K/R at 0.65, Rating at 0.89, ADR at 71.3, Headshots at 51%. Last 30 days: 7 matches, win rate 71%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.