-bereg-

Russia
On FACEIT since 2020 114 matches tracked 33 matches in 30 days
ELO ▲ 203
2,277
30-day peak: 2,277
Rank EU
#107,227
Russia #30,525 in Russia
Last updated:

How does -bereg- play?

Rating 1.02 K/R 0.72 ADR 76.3 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 114 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.8
Knife kills 2 in 114 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 10x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.08, ADR +6.1, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp, ELO −106

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.74 (at the start 0.66). Right on the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −48 ELO, win rate 44%
On Tuesdays −25 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Highest rating in a match: 2.00 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
59% better than 76%
0.70 better than 29%
73.7 better than 15%
1.02 better than 44%
54% of 140 duels better than 66%
38% of 26 situations right on the average
Anubis20
30% better than 2%
0.71 better than 33%
78.9 better than 36%
0.96 better than 23%
49% of 71 duels better than 36%
38% of 16 situations right on the average
Dust 218
50% better than 44%
0.74 better than 48%
76.9 better than 29%
1.05 better than 53%
66% of 47 duels better than 98%
50% of 14 situations better than 81%
Ancient15
53% right on the average
0.75 right on the average
79.5 better than 38%
1.05 better than 57%
56% of 61 duels better than 72%
36% of 11 situations better than 44%
Nuke15
53% better than 45%
0.78 better than 58%
80.5 better than 40%
1.09 better than 60%
39% of 38 duels better than 2%
36% of 14 situations better than 40%
Cache7
57% -
0.55 -
61.3 -
0.82-
26% of 23 duels -
50% of 2 situations -
Inferno5
60% -
0.86 -
83.5 -
1.16-
62% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -bereg- plays

Across 114 matches -bereg- averages K/R 0.72, ADR 76.3 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Mirage with a 59% win rate in 34 matches. In 39 of 114 matches the rating was 1.10 or higher (34%), in 45 it was below 0.90. In 80 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. Things go best on Mirage (+45 ELO, win rate 59%). Improved over the last three months: K/R +0.08, Rating +0.08, ADR +6.1, Headshots +3 pp. Got weaker: Win rate −6 pp, ELO −106. Last 30 days: 33 matches, win rate 61%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.