-below
How does -below play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Strength63% of opening duels won and so well above the average (52%).
Clutch
Average38% of 1v2s won and so well above the average (21%).
Weapons and aim
Strength1.27 K/D and so well above the average (1.04).
Impact
StrengthExactly 3 kills in 8.0% of rounds and so well above the average (4.2%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with Jan to Apr 2026.
Kills per round (K/R)
Best month: October 2026 with 1.08. Last 3 months: 0.99 (at the start 0.77). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.54.
Damage per round (ADR)
Best month: October 2026 with 113.0. Last 3 months: 104.4 (at the start 80.8). Well above the average (81.1).
Share of headshot kills
Best month: April 2026 with 60%. Last 3 months: 56% (at the start 61%). Clearly above the average (51%).
Matches won (win rate)
Best month: April 2026 with 79%. Last 3 months: 55% (at the start 75%). Clearly above the average (50%).
Best month: July 2026 with 2,938.
Rounds with first kill
Best month: October 2026 with 17%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-below loses the most ELO on Mirage: −48 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 48 · Mirage
- Highest rating in a match: 2.65 · Dust 2
- Longest win streak: 7 wins in a row · Cache
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How -below plays
Across 105 matches -below averages K/R 0.90 and ADR 95.1; the rating across the 81 rated matches is 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 19.6 kills per match with 57% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 57 of 81 matches the rating was 1.10 or higher (70%), in 14 it was below 0.90. In 69 matches with detailed stats: 24 4Ks and 8 aces. Best month by rating: October 2026 at 1.54. -below loses the most ELO on Mirage (−48 ELO, win rate 52%). Things go best on Dust 2 (+31 ELO, win rate 54%). Improved over the last three months: K/R +0.22, ADR +23.6. Got weaker: Headshots −5 pp, Win rate −20 pp. Last 30 days: 37 matches, win rate 57%, net ELO −15.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.