-below

Vatican City
On FACEIT since 2020 105 matches tracked 37 matches in 30 days
ELO ▼ 43
2,648
30-day peak: 2,703
Rank EU
#31,326
Vatican City #40 in Vatican City
Last updated:

How does -below play?

Rating 1.34 (from 81 matches) K/R 0.90 ADR 95.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.53 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 81 matches
outstanding 1.80 and up 22% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 12% weak 0.75 to 0.89 2% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 63%+11 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 38%+17 pp · Ø 21% better than 99%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.27 K/D and so well above the average (1.04).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.27+0.23 · Ø 1.04 better than 94%
Pistol kills per match 4.6
Knife kills 1 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.0% of rounds and so well above the average (4.2%).

2K rounds 18.6%+5.2 pp · Ø 13.4% better than 99%
3K rounds 8.0%+3.8 pp · Ø 4.2% better than 99%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 24x 4K, 8 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 85%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 12%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.22, ADR +23.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −20 pp

Sep to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

1.08
JanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 1.08. Last 3 months: 0.99 (at the start 0.77). Well above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
23 matches · 52% win rate

-below loses the most ELO on Mirage: −48 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Highest rating in a match: 2.65 · Dust 2
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
54% better than 56%
0.92 better than 96%
94.8 better than 93%
1.35 better than 98%
48% of 87 duels better than 29%
36% of 11 situations better than 40%
Mirage23
52% better than 46%
0.82 better than 79%
85.3 better than 68%
1.24 better than 92%
51% of 84 duels better than 44%
33% of 9 situations better than 35%
Ancient16
69% better than 92%
0.86 better than 91%
96.6 better than 96%
1.23-
61% of 64 duels better than 92%
60% of 5 situations better than 92%
Anubis14
43% -
0.83 -
87.2 -
1.24-
58% of 55 duels -
29% of 7 situations -
Cache12
75% -
1.12 -
115.0 -
1.55-
78% of 74 duels -
25% of 8 situations -
Inferno7
71% -
0.89 -
97.2 -
1.37-
71% of 21 duels -
50% of 6 situations -
Nuke6
50% -
1.11 -
117.3 -
1.70-
62% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -below plays

Across 105 matches -below averages K/R 0.90 and ADR 95.1; the rating across the 81 rated matches is 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 19.6 kills per match with 57% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 57 of 81 matches the rating was 1.10 or higher (70%), in 14 it was below 0.90. In 69 matches with detailed stats: 24 4Ks and 8 aces. Best month by rating: October 2026 at 1.54. -below loses the most ELO on Mirage (−48 ELO, win rate 52%). Things go best on Dust 2 (+31 ELO, win rate 54%). Improved over the last three months: K/R +0.22, ADR +23.6. Got weaker: Headshots −5 pp, Win rate −20 pp. Last 30 days: 37 matches, win rate 57%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.