-bathman-

Philippines
On FACEIT since 2017 146 matches tracked 58 matches in 30 days
ELO ▼ 65
2,071
30-day peak: 2,171
Rank SEA ▼ 1,367 places
#4,885
Philippines #133 in Philippines
30 days · prev. #3,518 · best #3,513
Last updated:

How does -bathman- play?

Rating 0.98 K/R 0.70 ADR 78.0 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 146 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 48%−2 pp · Ø 50% better than 42%
AWP share of kills 14%+4 pp · Ø 10% better than 70%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 2.9
Knife kills 3 in 146 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.2%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 22%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 46%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 15x 4K, 0 aces in 146 matches

Utility and deaths

Strength
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -bathman- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 146 matches, all from the last 3 months.

Kills per round (K/R)

0.64
AugSepOct

Best month: September 2026 with 0.73.

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −75 ELO
35 matches · 40% win rate
On Ancient −53 ELO
21 matches · 48% win rate
Between 18:00 and 24:00 −49 ELO, win rate 41%
On Sundays ±0 ELO, win rate 42%

-bathman- loses the most ELO from match 5 of the day: −75 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Inferno
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 41 · Inferno

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
57% better than 72%
0.68 better than 23%
74.7 better than 22%
0.97 better than 30%
45% of 236 duels better than 17%
39% of 41 situations better than 54%
Inferno25
52% better than 42%
0.80 better than 78%
87.1 better than 78%
1.14 better than 77%
52% of 141 duels right on the average
65% of 23 situations better than 94%
Ancient21
48% better than 37%
0.67 better than 19%
76.1 better than 26%
0.93 better than 20%
37% of 114 duels better than 3%
65% of 20 situations better than 96%
Dust 220
65% better than 91%
0.76 better than 64%
84.0 better than 70%
1.08 better than 69%
49% of 92 duels better than 41%
37% of 19 situations better than 47%
Anubis16
25% better than 1%
0.57 better than 1%
69.6 better than 4%
0.71 better than 1%
37% of 57 duels better than 2%
50% of 8 situations better than 80%
Cache9
67% -
0.72 -
79.8 -
1.04-
52% of 46 duels -
33% of 6 situations -
Nuke3
33% -
0.63 -
69.5 -
0.84-
58% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -bathman- plays

Across 146 matches -bathman- averages K/R 0.70, ADR 78.0 and a rating of 0.98. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 65% win rate in 20 matches. In 48 of 146 matches the rating was 1.10 or higher (33%), in 60 it was below 0.90. In 146 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. -bathman- loses the most ELO from match 5 of the day (−75 ELO, win rate 40%). Things go best on Mirage (+47 ELO, win rate 57%). Match no. 2 of the day goes best: 70% win rate. Last 30 days: 58 matches, win rate 48%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.