-basSET
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.11 K/D and so slightly above the average (1.02).
Impact
StrengthExactly 3 kills in 5.9% of rounds and so well above the average (4.1%).
Utility and deaths
Average0.21 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.85. Last 3 months: 0.84 (at the start 0.73). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.17. Last 3 months: 1.16 (at the start 0.99). Well above the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 90.1. Last 3 months: 88.5 (at the start 82.4). Clearly above the average (80.4).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 49% (at the start 47%). Right on the average (49%).
Matches won (win rate)
Best month: October 2026 with 54%. Last 3 months: 52% (at the start 48%). Clearly above the average (49%).
Best month: October 2026 with 2,170. Last 3 months: 2,045 (at the start 2,062).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 31%.
Patterns
From the last 67 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-basSET loses the most ELO on Dust 2: −25 ELO, 35% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.05 · Dust 2
- Most kills in a match: 41 · Dust 2
Maps in detail
from the last 67 matchesCompared with players on the same level who have at least 15 matches on the map.
How -basSET plays
Across 67 matches -basSET averages K/R 0.81, ADR 86.7 and a rating of 1.11. Biggest strength: 3K rounds at 5.9%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 49% headshots. The strongest map is Mirage with a 82% win rate in 11 matches. In 33 of 67 matches the rating was 1.10 or higher (49%), in 18 it was below 0.90. In 46 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.17. -basSET loses the most ELO on Dust 2 (−25 ELO, win rate 35%). Improved over the last three months: K/R +0.11, Rating +0.17, ADR +6.1, Headshots +2 pp, Win rate +4 pp. Unchanged in recent months: ELO at 2,045. Last 30 days: 43 matches, win rate 53%, net ELO −74.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.