-bartoli

St. Vincent & Grenadines
On FACEIT since 2024 291 matches tracked 129 matches in 30 days
ELO ▼ 73
2,231
30-day peak: 2,400
Rank EU
#123,144
St. Vincent & Grenadines #37 in St. Vincent & Grenadines
Last updated:

How does -bartoli play?

Rating 1.05 (from 250 matches) K/R 0.74 ADR 84.4 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 250 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 3.3
Knife kills 11 in 291 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.3%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 3 aces in 202 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 95%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +4 pp
= Stayed the same
K/R at 0.75, ADR at 85.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −122 ELO
50 matches · 52% win rate
In match 1 of the day −107 ELO
47 matches · 38% win rate
Between 0:00 and 6:00 −100 ELO, win rate 44%
On Wednesdays +5 ELO, win rate 39%

-bartoli loses the most ELO on Ancient: −122 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Dust 2
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
65% better than 92%
0.79 better than 74%
87.3 better than 81%
1.11 better than 77%
49% of 257 duels better than 40%
43% of 53 situations better than 63%
Dust 257
46% better than 30%
0.73 better than 45%
82.4 better than 57%
1.04 better than 53%
45% of 213 duels better than 18%
30% of 40 situations better than 30%
Ancient50
52% right on the average
0.73 better than 43%
81.9 better than 51%
1.05 better than 58%
46% of 155 duels better than 21%
48% of 23 situations better than 73%
Anubis39
36% better than 9%
0.74 right on the average
84.8 better than 71%
1.04 better than 53%
46% of 138 duels better than 20%
39% of 28 situations better than 55%
Cache29
41% -
0.73 -
85.3 -
1.01-
56% of 78 duels -
27% of 11 situations -
Inferno20
30% better than 3%
0.72 better than 46%
88.5 better than 79%
1.07 better than 64%
48% of 64 duels better than 26%
54% of 13 situations better than 87%
Nuke15
33% better than 3%
0.62 better than 3%
76.5 better than 21%
0.86 better than 4%
57% of 81 duels better than 72%
33% of 9 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How -bartoli plays

Across 291 matches -bartoli averages K/R 0.74 and ADR 84.4; the rating across the 250 rated matches is 1.05. Biggest strength: Utility damage per round at 7.0, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 48%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Mirage with a 65% win rate in 81 matches. In 102 of 250 matches the rating was 1.10 or higher (41%), in 84 it was below 0.90. In 202 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. -bartoli loses the most ELO on Ancient (−122 ELO, win rate 52%). Things go best on Mirage (+73 ELO, win rate 65%). Match no. 4 of the day goes best: 64% win rate, +23 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.75, ADR at 85.1. Last 30 days: 129 matches, win rate 50%, net ELO +143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.