-baiter-

Slovakia
On FACEIT since 2022 320 matches tracked 82 matches in 30 days
ELO ▲ 11
2,053
30-day peak: 2,242
Rank EU
#207,477
Slovakia #1,080 in Slovakia
Last updated:

How does -baiter- play?

Rating 1.10 K/R 0.78 ADR 82.6 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 320 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 3.2
Knife kills 6 in 320 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.4%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 95%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 91%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 40x 4K, 9 aces in 226 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.18, Rating +0.26, ADR +14.7
= Stayed the same
Win rate at 47%
▼ Got worse
Headshots −6 pp, ELO −78

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.83 (at the start 0.65). Clearly above the average (0.74).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −135 ELO
69 matches · 39% win rate
On Dust 2 −63 ELO
100 matches · 49% win rate
Between 18:00 and 24:00 −165 ELO, win rate 40%
On Fridays −146 ELO, win rate 37%

-baiter- loses the most ELO on Anubis: −135 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 2.06 · Inferno
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
49% better than 40%
0.77 better than 67%
82.4 better than 61%
1.10 better than 73%
53% of 409 duels better than 60%
41% of 85 situations better than 60%
Anubis69
39% better than 13%
0.76 better than 62%
82.6 better than 62%
1.08 better than 68%
54% of 281 duels better than 65%
29% of 55 situations better than 27%
Ancient66
53% right on the average
0.79 better than 73%
85.5 better than 71%
1.13 better than 82%
52% of 236 duels better than 54%
41% of 44 situations better than 61%
Cache20
45% -
0.77 -
78.2 -
1.08-
52% of 71 duels -
46% of 13 situations -
Inferno19
58% better than 60%
0.89 better than 91%
91.3 better than 86%
1.28 better than 94%
59% of 85 duels better than 78%
35% of 20 situations better than 38%
Nuke17
29% better than 2%
0.81 better than 73%
85.1 better than 63%
1.10 better than 64%
55% of 66 duels better than 61%
21% of 14 situations better than 13%
Mirage15
40% better than 13%
0.74 right on the average
77.2 better than 34%
1.04 better than 55%
57% of 58 duels better than 81%
42% of 12 situations better than 62%
Vertigo4
50% -
1.10 -
108.2 -
1.56-
63% of 19 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -baiter- plays

Across 320 matches -baiter- averages K/R 0.78, ADR 82.6 and a rating of 1.10. Biggest strength: 3K rounds at 5.4%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 54% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 150 of 320 matches the rating was 1.10 or higher (47%), in 91 it was below 0.90. In 226 matches with detailed stats: 40 4Ks and 9 aces. Best month by rating: September 2026 at 1.23. -baiter- loses the most ELO on Anubis (−135 ELO, win rate 39%). Things go best on Ancient (+17 ELO, win rate 53%). Improved over the last three months: K/R +0.18, Rating +0.26, ADR +14.7. Got weaker: Headshots −6 pp, ELO −78. Unchanged in recent months: Win rate at 47%. Last 30 days: 82 matches, win rate 51%, net ELO +148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.