-baiter-
How does -baiter- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average2.5 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength1.14 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 16.2% of rounds and so well above the average (13.4%).
Utility and deaths
Strength5.9 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.86. Last 3 months: 0.83 (at the start 0.65). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.23. Last 3 months: 1.18 (at the start 0.92). Well above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 90.1. Last 3 months: 86.9 (at the start 72.2). Clearly above the average (80.8).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 52% (at the start 58%). Clearly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 49%. Last 3 months: 47% (at the start 45%). Clearly below the average (50%).
Best month: July 2026 with 2,365. Last 3 months: 2,024 (at the start 2,102).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 46%.
Patterns
From the last 320 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-baiter- loses the most ELO on Anubis: −135 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Ancient
- Highest rating in a match: 2.06 · Inferno
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 320 matchesCompared with players on the same level who have at least 15 matches on the map.
How -baiter- plays
Across 320 matches -baiter- averages K/R 0.78, ADR 82.6 and a rating of 1.10. Biggest strength: 3K rounds at 5.4%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 54% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 150 of 320 matches the rating was 1.10 or higher (47%), in 91 it was below 0.90. In 226 matches with detailed stats: 40 4Ks and 9 aces. Best month by rating: September 2026 at 1.23. -baiter- loses the most ELO on Anubis (−135 ELO, win rate 39%). Things go best on Ancient (+17 ELO, win rate 53%). Improved over the last three months: K/R +0.18, Rating +0.26, ADR +14.7. Got weaker: Headshots −6 pp, ELO −78. Unchanged in recent months: Win rate at 47%. Last 30 days: 82 matches, win rate 51%, net ELO +148.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.