-b1nd
Name history of -b1nd
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -b1nd play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (51%).
Clutch
Strength2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average44% headshots and so clearly below the average (49%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.67. Last 3 months unchanged at 0.67. Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.96. Last 3 months: 0.96 (at the start 0.88). Clearly below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 76.2. Last 3 months: 76.3 (at the start 73.6). Slightly below the average (80.4).
Share of headshot kills
Best month: June 2026 with 46%. Last 3 months: 42% (at the start 45%). Well below the average (49%).
Matches won (win rate)
Best month: June 2026 with 51%. Last 3 months: 48% (at the start 52%). Just below the average (49%).
Best month: August 2026 with 2,076.
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 109 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-b1nd loses the most ELO in match 1 of the day: +24 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.73 · Inferno
- Most kills in a match: 33 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 109 matchesCompared with players on the same level who have at least 15 matches on the map.
How -b1nd plays
Across 109 matches -b1nd averages K/R 0.67 and ADR 74.8; the rating across the 59 rated matches is 0.95. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 44% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 18 of 59 matches the rating was 1.10 or higher (31%), in 27 it was below 0.90. In 48 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: October 2026 at 0.96. -b1nd loses the most ELO in match 1 of the day (+24 ELO, win rate 43%). Things go best in match 2 of the day (±0 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate. Improved over the last three months: Rating +0.08. Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.67, ADR at 76.3. Last 30 days: 47 matches, win rate 47%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.