-b0Tq

Poland
On FACEIT since 2015 189 matches tracked 38 matches in 30 days
ELO ▲ 303
2,152
30-day peak: 2,152
Rank EU
#155,660
Poland #8,623 in Poland
Last updated:

How does -b0Tq play?

Rating 1.02 K/R 0.70 ADR 72.9 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.7
Knife kills 6 in 189 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 15x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +233
= Stayed the same
K/R at 0.70, Rating at 1.02, ADR at 73.1, Headshots at 43%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −28 ELO
31 matches · 58% win rate
In match 3 of the day −20 ELO
33 matches · 45% win rate
Between 18:00 and 24:00 −83 ELO, win rate 49%
On Wednesdays −31 ELO, win rate 45%

-b0Tq loses the most ELO on Ancient: −28 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.85 · Dust 2
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
48% better than 37%
0.68 better than 24%
72.0 better than 12%
1.00 better than 42%
50% of 146 duels better than 45%
31% of 52 situations better than 29%
Dust 247
49% better than 40%
0.72 better than 41%
75.2 better than 21%
1.04 better than 53%
53% of 148 duels better than 59%
33% of 48 situations better than 39%
Ancient31
58% better than 68%
0.73 better than 43%
74.1 better than 15%
1.04 better than 55%
55% of 95 duels better than 70%
30% of 27 situations better than 30%
Anubis23
61% better than 82%
0.73 better than 46%
75.6 better than 21%
1.08 better than 67%
59% of 61 duels better than 89%
55% of 33 situations better than 87%
Inferno15
67% better than 92%
0.64 better than 12%
65.9 better than 2%
0.95 better than 24%
40% of 60 duels better than 6%
36% of 11 situations right on the average
Cache14
57% -
0.66 -
70.7 -
0.94-
53% of 38 duels -
35% of 20 situations -
Nuke7
57% -
0.61 -
70.5 -
0.93-
52% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -b0Tq plays

Across 189 matches -b0Tq averages K/R 0.70, ADR 72.9 and a rating of 1.02. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 44% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 66 of 189 matches the rating was 1.10 or higher (35%), in 68 it was below 0.90. In 127 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. -b0Tq loses the most ELO on Ancient (−28 ELO, win rate 58%). Things go best on Dust 2 (+63 ELO, win rate 49%). From match no. 5 of the day on, things go best: 60% win rate, +31 ELO. Improved over the last three months: ELO +233. Unchanged in recent months: K/R at 0.70, Rating at 1.02, ADR at 73.1, Headshots at 43%, Win rate at 54%. Last 30 days: 38 matches, win rate 66%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.