-b0Tq
Name history of -b0Tq
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average44% headshots and so clearly below the average (49%).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so well below the average (4.1%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04. Last 3 months unchanged at 1.02. Right on the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 76.2. Last 3 months: 73.1 (at the start 72.7). Clearly below the average (80.4).
Share of headshot kills
Best month: June 2026 with 53%. Last 3 months: 43% (at the start 44%). Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 69%. Last 3 months: 54% (at the start 55%). Clearly above the average (49%).
Best month: October 2026 with 2,047. Last 3 months: 2,047 (at the start 1,814).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 189 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-b0Tq loses the most ELO on Ancient: −28 ELO, 58% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Anubis
- Highest rating in a match: 1.85 · Dust 2
- Most kills in a match: 34 · Dust 2
Maps in detail
from the last 189 matchesCompared with players on the same level who have at least 15 matches on the map.
How -b0Tq plays
Across 189 matches -b0Tq averages K/R 0.70, ADR 72.9 and a rating of 1.02. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 44% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 66 of 189 matches the rating was 1.10 or higher (35%), in 68 it was below 0.90. In 127 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. -b0Tq loses the most ELO on Ancient (−28 ELO, win rate 58%). Things go best on Dust 2 (+63 ELO, win rate 49%). From match no. 5 of the day on, things go best: 60% win rate, +31 ELO. Improved over the last three months: ELO +233. Unchanged in recent months: K/R at 0.70, Rating at 1.02, ADR at 73.1, Headshots at 43%, Win rate at 54%. Last 30 days: 38 matches, win rate 66%, net ELO +22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.