-asz666

South Korea
On FACEIT since 2023 145 matches tracked 84 matches in 30 days
ELO ▲ 203
2,708
30-day peak: 2,759
Rank EU
#25,031
South Korea #461 in South Korea
Last updated:
Next update possible in 1h 52m

How does -asz666 play?

Rating 1.06 K/R 0.75 ADR 78.9 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 145 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 3.9
Zeus kills1 in 145 matches
Knife kills 1 in 145 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 25x 4K, 3 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether -asz666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 129 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.69
JulAugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
57 matches · 40% win rate
In match 1 of the day −19 ELO
31 matches · 35% win rate
On Saturdays −34 ELO, win rate 36%

-asz666 loses the most ELO on Mirage: −31 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.98 · Cache
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
40% better than 9%
0.73 better than 42%
75.4 better than 21%
1.03 better than 45%
51% of 269 duels better than 45%
38% of 40 situations better than 46%
Dust 229
48% better than 34%
0.80 better than 74%
83.6 better than 61%
1.13 better than 75%
60% of 128 duels better than 88%
43% of 23 situations better than 64%
Ancient24
63% better than 81%
0.80 better than 70%
85.7 better than 65%
1.13 better than 75%
67% of 99 duels better than 98%
41% of 17 situations better than 59%
Anubis13
46% -
0.64 -
72.3 -
0.94-
56% of 48 duels -
17% of 6 situations -
Nuke10
70% -
0.69 -
74.2 -
0.95-
39% of 38 duels -
20% of 5 situations -
Cache6
33% -
0.89 -
89.9 -
1.31-
54% of 28 duels -
33% of 6 situations -
Inferno6
67% -
0.68 -
73.7 -
0.94-
37% of 38 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -asz666 plays

Across 145 matches -asz666 averages K/R 0.75, ADR 78.9 and a rating of 1.06. Most room to improve: Headshot rate at 45%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 45% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 63 of 145 matches the rating was 1.10 or higher (43%), in 43 it was below 0.90. In 124 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 1.16. -asz666 loses the most ELO on Mirage (−31 ELO, win rate 40%). Things go best in match 3 of the day (+10 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +10 ELO. Last 30 days: 84 matches, win rate 55%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.