-astromalow

Kazakhstan
On FACEIT since 2021 227 matches tracked 69 matches in 30 days
ELO ▲ 175
2,637
30-day peak: 2,708
Rank EU
#31,694
Kazakhstan #1,244 in Kazakhstan
Last updated:

How does -astromalow play?

Rating 1.03 (from 177 matches) K/R 0.74 ADR 79.6 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.02−0.02 · Ø 1.04 better than 37%
Pistol kills per match 3.6
Knife kills 5 in 227 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.0%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 36%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 28x 4K, 1 ace in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 24%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 54%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +264
= Stayed the same
K/R at 0.73, ADR at 79.8
▼ Got worse
Rating −0.07, Headshots −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
75 matches · 48% win rate
On Dust 2 −14 ELO
53 matches · 51% win rate
Between 18:00 and 24:00 −100 ELO, win rate 43%
On Sundays +25 ELO, win rate 29%

-astromalow loses the most ELO on Mirage: −41 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.32 · Dust 2
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
48% better than 33%
0.72 better than 35%
78.4 better than 33%
0.97 better than 24%
47% of 259 duels better than 23%
38% of 37 situations right on the average
Dust 253
51% better than 48%
0.76 better than 55%
80.9 better than 47%
1.04 better than 46%
55% of 167 duels better than 69%
50% of 22 situations better than 80%
Ancient45
42% better than 17%
0.75 right on the average
80.4 better than 41%
1.08 better than 61%
46% of 139 duels better than 20%
50% of 18 situations better than 78%
Anubis29
55% better than 56%
0.76 better than 56%
82.4 better than 55%
1.05 right on the average
52% of 119 duels right on the average
55% of 11 situations better than 84%
Inferno10
70% -
0.73 -
78.3 -
1.16-
48% of 31 duels -
75% of 4 situations -
Nuke8
25% -
0.68 -
67.3 -
0.92-
42% of 24 duels -
29% of 7 situations -
Overpass4
25% -
0.79 -
79.8 -
-
-
-
Cache3
0% -
0.78 -
82.8 -
1.00-
65% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -astromalow plays

Across 227 matches -astromalow averages K/R 0.74 and ADR 79.6; the rating across the 177 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 69 of 177 matches the rating was 1.10 or higher (39%), in 58 it was below 0.90. In 147 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. -astromalow loses the most ELO on Mirage (−41 ELO, win rate 48%). Things go best in match 1 of the day (+14 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +14 ELO. Improved over the last three months: Win rate +4 pp, ELO +264. Got weaker: Rating −0.07, Headshots −7 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.8. Last 30 days: 69 matches, win rate 49%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.