-apollo

Sweden
On FACEIT since 2019 286 matches tracked 107 matches in 30 days
Last updated:

How does -apollo play?

Rating 1.07 K/R 0.77 ADR 85.1 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 285 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (51%).

Headshot rate 36%−15 pp · Ø 51% better than 1%
AWP share of kills 27%+15 pp · Ø 12% better than 93%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 2.6
Knife kills 5 in 285 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 55x 4K, 9 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether -apollo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 277 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −146 ELO
119 matches · 56% win rate
In match 4 of the day −87 ELO
34 matches · 50% win rate
On Tuesdays +30 ELO, win rate 44%

-apollo loses the most ELO on Mirage: −146 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.50 · Mirage

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
56% better than 64%
0.78 better than 65%
85.2 better than 69%
1.09 better than 66%
56% of 709 duels better than 75%
38% of 63 situations better than 46%
Ancient50
58% better than 66%
0.80 better than 70%
86.5 better than 68%
1.11 better than 69%
52% of 281 duels better than 47%
45% of 20 situations better than 70%
Dust 243
51% better than 43%
0.77 better than 61%
85.6 better than 71%
1.04 better than 47%
52% of 266 duels right on the average
53% of 17 situations better than 86%
Cache32
66% -
0.82 -
91.5 -
1.14-
54% of 206 duels -
50% of 12 situations -
Anubis20
50% better than 40%
0.70 better than 26%
77.8 better than 31%
0.95 better than 18%
58% of 134 duels better than 81%
50% of 12 situations better than 77%
Inferno17
41% better than 10%
0.66 better than 6%
75.9 better than 15%
0.90 better than 3%
49% of 91 duels better than 18%
30% of 10 situations better than 26%

Compared with players on the same level who have at least 15 matches on the map.

How -apollo plays

Across 285 matches -apollo averages K/R 0.77, ADR 85.1 and a rating of 1.07. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 36% headshots. The strongest map is Cache with a 66% win rate in 32 matches. In 136 of 285 matches the rating was 1.10 or higher (48%), in 92 it was below 0.90. In 277 matches with detailed stats: 55 4Ks and 9 aces. Best month by rating: August 2026 at 1.14. -apollo loses the most ELO on Mirage (−146 ELO, win rate 56%). Things go best on Cache (+120 ELO, win rate 66%). Last 30 days: 107 matches, win rate 55%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.