-aogiri

Russia
On FACEIT since 2023 396 matches tracked 181 matches in 30 days
ELO ▲ 119
3,275
30-day peak: 3,398
Rank EU ▲ 2,002 places
#2,867
Russia #801 in Russia
30 days · prev. #4,869 · best #1,687
Last updated:

How does -aogiri play?

Rating 1.00 K/R 0.70 ADR 75.6 from 396 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 396 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,332 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 36%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.01−0.04 · Ø 1.05 better than 25%
Pistol kills per match 2.3
Knife kills 8 in 396 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 18%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 55x 4K, 7 aces in 396 matches

Utility and deaths

Average
Nades, flashes and deaths

0.26 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 32%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether -aogiri is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 396 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 396 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −144 ELO
71 matches · 41% win rate
In match 4 of the day −123 ELO
40 matches · 48% win rate
Between 0:00 and 6:00 −30 ELO, win rate 43%
On Wednesdays −97 ELO, win rate 40%

-aogiri loses the most ELO on Anubis: −144 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 396 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
51% better than 34%
0.69 better than 18%
75.6 better than 18%
0.98 better than 21%
46% of 598 duels better than 15%
42% of 62 situations better than 60%
Dust 296
63% better than 79%
0.71 better than 28%
75.4 better than 18%
1.03 better than 35%
49% of 458 duels better than 30%
54% of 46 situations better than 85%
Ancient81
57% better than 56%
0.74 better than 41%
77.5 better than 25%
1.03 better than 40%
49% of 396 duels better than 30%
30% of 46 situations better than 27%
Anubis71
41% better than 11%
0.68 better than 17%
73.9 better than 12%
0.97 better than 20%
49% of 332 duels better than 31%
21% of 48 situations better than 13%
Cache25
52% better than 26%
0.71 better than 18%
74.9 better than 12%
0.99 better than 14%
48% of 151 duels better than 17%
40% of 15 situations better than 53%

Compared with players on the same level who have at least 15 matches on the map.

How -aogiri plays

Across 396 matches -aogiri averages K/R 0.70, ADR 75.6 and a rating of 1.00. Most room to improve: Damage per round (ADR) at 75.6, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 63% win rate in 96 matches. In 131 of 396 matches the rating was 1.10 or higher (33%), in 157 it was below 0.90. In 396 matches with detailed stats: 55 4Ks and 7 aces. Best month by rating: August 2026 at 1.01. -aogiri loses the most ELO on Anubis (−144 ELO, win rate 41%). Things go best in match 3 of the day (+179 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +179 ELO. Last 30 days: 181 matches, win rate 51%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.