-ant1l

Russia
On FACEIT since 2022 208 matches tracked 100 matches in 30 days
ELO ▲ 81
2,663
30-day peak: 2,702
Rank EU
#29,508
Russia #8,495 in Russia
Last updated:

How does -ant1l play?

Rating 0.99 K/R 0.71 ADR 75.7 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 208 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 4.5
Knife kills 17 in 208 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 23%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 27x 4K, 2 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 9%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp, ELO +365
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 75.8
▼ Got worse
Headshots −11 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.75).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +25 ELO
43 matches · 44% win rate
On Mondays ±0 ELO, win rate 38%

-ant1l loses the most ELO in match 2 of the day: +25 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Nuke
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
49% better than 33%
0.72 better than 35%
75.5 better than 20%
1.02 better than 40%
57% of 239 duels better than 79%
34% of 87 situations better than 39%
Dust 240
50% better than 41%
0.70 better than 27%
76.8 better than 26%
0.96 better than 20%
54% of 166 duels better than 63%
28% of 29 situations better than 20%
Nuke28
64% better than 75%
0.75 better than 45%
76.6 better than 22%
1.05 better than 48%
65% of 107 duels better than 96%
48% of 25 situations better than 65%
Ancient26
46% better than 28%
0.71 better than 29%
76.7 better than 24%
0.96 better than 22%
46% of 63 duels better than 21%
54% of 13 situations better than 84%
Anubis14
36% -
0.62 -
70.0 -
0.85-
46% of 52 duels -
25% of 8 situations -
Inferno6
50% -
0.77 -
80.4 -
1.04-
61% of 18 duels -
0% of 1 situations -
Cache5
60% -
0.63 -
69.8 -
0.81-
63% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ant1l plays

Across 208 matches -ant1l averages K/R 0.71, ADR 75.7 and a rating of 0.99. Biggest strength: Opening duels won at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 55% headshots. The strongest map is Nuke with a 64% win rate in 28 matches. In 66 of 208 matches the rating was 1.10 or higher (32%), in 88 it was below 0.90. In 185 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: June 2026 at 1.13. -ant1l loses the most ELO in match 2 of the day (+25 ELO, win rate 44%). Things go best on Nuke (+180 ELO, win rate 64%). Match no. 4 of the day goes best: 67% win rate, +84 ELO. Improved over the last three months: Win rate +8 pp, ELO +365. Got weaker: Headshots −11 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 75.8. Last 30 days: 100 matches, win rate 53%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.