-andzz
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (50%).
Clutch
Average31% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average48% headshots and so just above the average (47%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average0.34 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.83. Last 3 months: 0.68 (at the start 0.77). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.18. Last 3 months: 0.96 (at the start 1.07). Slightly below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 87.1. Last 3 months: 74.0 (at the start 83.6). Clearly below the average (79.2).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 49% (at the start 48%). Slightly above the average (47%).
Matches won (win rate)
Best month: June 2026 with 61%. Last 3 months: 53% (at the start 58%). Clearly above the average (48%).
Best month: September 2026 with 1,562. Last 3 months: 1,512 (at the start 1,416).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.01 · Anubis
- Most kills in a match: 36 · Mirage
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How -andzz plays
Across 125 matches -andzz averages K/R 0.71, ADR 77.1 and a rating of 1.00. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 8 players. Averages 16.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 61% win rate in 46 matches. In 43 of 125 matches the rating was 1.10 or higher (34%), in 57 it was below 0.90. In 85 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: June 2026 at 1.18. Things go best on Dust 2 (+122 ELO, win rate 61%). Match no. 2 of the day goes best: 66% win rate, +118 ELO. Improved over the last three months: ELO +96. Got weaker: K/R −0.09, Rating −0.11, ADR −9.6, Win rate −5 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 6 matches, win rate 50%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.